diff options
| author | 2018-12-20 21:11:32 +0000 | |
|---|---|---|
| committer | 2018-12-20 21:11:32 +0000 | |
| commit | 1bb1eb01646ebc1e7cd2c024d216ca2d749e4754 (patch) | |
| tree | 2bce3a65678d6084f4ed8109d0dc826f5742501d | |
| parent | 4c2eda5409ddf1aa8bfd64917ede7984f0d2549d (diff) | |
| parent | f557dcf1091f50674bb2f94af7e25dcc8292c031 (diff) | |
Merge "Negate condition to reduce nesting in InputDispatcher"
| -rw-r--r-- | services/inputflinger/InputDispatcher.cpp | 262 |
1 files changed, 132 insertions, 130 deletions
diff --git a/services/inputflinger/InputDispatcher.cpp b/services/inputflinger/InputDispatcher.cpp index 6879a73251..7fa9cb60d6 100644 --- a/services/inputflinger/InputDispatcher.cpp +++ b/services/inputflinger/InputDispatcher.cpp @@ -4024,172 +4024,174 @@ void InputDispatcher::doDispatchCycleFinishedLockedInterruptible( bool InputDispatcher::afterKeyEventLockedInterruptible(const sp<Connection>& connection, DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled) { - if (!(keyEntry->flags & AKEY_EVENT_FLAG_FALLBACK)) { - // Get the fallback key state. - // Clear it out after dispatching the UP. - int32_t originalKeyCode = keyEntry->keyCode; - int32_t fallbackKeyCode = connection->inputState.getFallbackKey(originalKeyCode); - if (keyEntry->action == AKEY_EVENT_ACTION_UP) { - connection->inputState.removeFallbackKey(originalKeyCode); - } + if (keyEntry->flags & AKEY_EVENT_FLAG_FALLBACK) { + return false; + } - if (handled || !dispatchEntry->hasForegroundTarget()) { - // If the application handles the original key for which we previously - // generated a fallback or if the window is not a foreground window, - // then cancel the associated fallback key, if any. - if (fallbackKeyCode != -1) { - // Dispatch the unhandled key to the policy with the cancel flag. + // Get the fallback key state. + // Clear it out after dispatching the UP. + int32_t originalKeyCode = keyEntry->keyCode; + int32_t fallbackKeyCode = connection->inputState.getFallbackKey(originalKeyCode); + if (keyEntry->action == AKEY_EVENT_ACTION_UP) { + connection->inputState.removeFallbackKey(originalKeyCode); + } + + if (handled || !dispatchEntry->hasForegroundTarget()) { + // If the application handles the original key for which we previously + // generated a fallback or if the window is not a foreground window, + // then cancel the associated fallback key, if any. + if (fallbackKeyCode != -1) { + // Dispatch the unhandled key to the policy with the cancel flag. #if DEBUG_OUTBOUND_EVENT_DETAILS - ALOGD("Unhandled key event: Asking policy to cancel fallback action. " - "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x", - keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount, - keyEntry->policyFlags); + ALOGD("Unhandled key event: Asking policy to cancel fallback action. " + "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x", + keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount, + keyEntry->policyFlags); #endif - KeyEvent event; - initializeKeyEvent(&event, keyEntry); - event.setFlags(event.getFlags() | AKEY_EVENT_FLAG_CANCELED); + KeyEvent event; + initializeKeyEvent(&event, keyEntry); + event.setFlags(event.getFlags() | AKEY_EVENT_FLAG_CANCELED); - mLock.unlock(); + mLock.unlock(); - mPolicy->dispatchUnhandledKey(connection->inputChannel->getToken(), - &event, keyEntry->policyFlags, &event); + mPolicy->dispatchUnhandledKey(connection->inputChannel->getToken(), + &event, keyEntry->policyFlags, &event); - mLock.lock(); + mLock.lock(); - // Cancel the fallback key. - if (fallbackKeyCode != AKEYCODE_UNKNOWN) { - CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS, - "application handled the original non-fallback key " - "or is no longer a foreground target, " - "canceling previously dispatched fallback key"); - options.keyCode = fallbackKeyCode; - synthesizeCancelationEventsForConnectionLocked(connection, options); - } - connection->inputState.removeFallbackKey(originalKeyCode); + // Cancel the fallback key. + if (fallbackKeyCode != AKEYCODE_UNKNOWN) { + CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS, + "application handled the original non-fallback key " + "or is no longer a foreground target, " + "canceling previously dispatched fallback key"); + options.keyCode = fallbackKeyCode; + synthesizeCancelationEventsForConnectionLocked(connection, options); } - } else { - // If the application did not handle a non-fallback key, first check - // that we are in a good state to perform unhandled key event processing - // Then ask the policy what to do with it. - bool initialDown = keyEntry->action == AKEY_EVENT_ACTION_DOWN - && keyEntry->repeatCount == 0; - if (fallbackKeyCode == -1 && !initialDown) { + connection->inputState.removeFallbackKey(originalKeyCode); + } + } else { + // If the application did not handle a non-fallback key, first check + // that we are in a good state to perform unhandled key event processing + // Then ask the policy what to do with it. + bool initialDown = keyEntry->action == AKEY_EVENT_ACTION_DOWN + && keyEntry->repeatCount == 0; + if (fallbackKeyCode == -1 && !initialDown) { #if DEBUG_OUTBOUND_EVENT_DETAILS - ALOGD("Unhandled key event: Skipping unhandled key event processing " - "since this is not an initial down. " - "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x", - originalKeyCode, keyEntry->action, keyEntry->repeatCount, - keyEntry->policyFlags); + ALOGD("Unhandled key event: Skipping unhandled key event processing " + "since this is not an initial down. " + "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x", + originalKeyCode, keyEntry->action, keyEntry->repeatCount, + keyEntry->policyFlags); #endif - return false; - } + return false; + } - // Dispatch the unhandled key to the policy. + // Dispatch the unhandled key to the policy. #if DEBUG_OUTBOUND_EVENT_DETAILS - ALOGD("Unhandled key event: Asking policy to perform fallback action. " - "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x", - keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount, - keyEntry->policyFlags); + ALOGD("Unhandled key event: Asking policy to perform fallback action. " + "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x", + keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount, + keyEntry->policyFlags); #endif - KeyEvent event; - initializeKeyEvent(&event, keyEntry); + KeyEvent event; + initializeKeyEvent(&event, keyEntry); - mLock.unlock(); + mLock.unlock(); - bool fallback = mPolicy->dispatchUnhandledKey(connection->inputChannel->getToken(), - &event, keyEntry->policyFlags, &event); + bool fallback = mPolicy->dispatchUnhandledKey(connection->inputChannel->getToken(), + &event, keyEntry->policyFlags, &event); - mLock.lock(); + mLock.lock(); - if (connection->status != Connection::STATUS_NORMAL) { - connection->inputState.removeFallbackKey(originalKeyCode); - return false; - } + if (connection->status != Connection::STATUS_NORMAL) { + connection->inputState.removeFallbackKey(originalKeyCode); + return false; + } - // Latch the fallback keycode for this key on an initial down. - // The fallback keycode cannot change at any other point in the lifecycle. - if (initialDown) { - if (fallback) { - fallbackKeyCode = event.getKeyCode(); - } else { - fallbackKeyCode = AKEYCODE_UNKNOWN; - } - connection->inputState.setFallbackKey(originalKeyCode, fallbackKeyCode); + // Latch the fallback keycode for this key on an initial down. + // The fallback keycode cannot change at any other point in the lifecycle. + if (initialDown) { + if (fallback) { + fallbackKeyCode = event.getKeyCode(); + } else { + fallbackKeyCode = AKEYCODE_UNKNOWN; } + connection->inputState.setFallbackKey(originalKeyCode, fallbackKeyCode); + } - ALOG_ASSERT(fallbackKeyCode != -1); + ALOG_ASSERT(fallbackKeyCode != -1); - // Cancel the fallback key if the policy decides not to send it anymore. - // We will continue to dispatch the key to the policy but we will no - // longer dispatch a fallback key to the application. - if (fallbackKeyCode != AKEYCODE_UNKNOWN - && (!fallback || fallbackKeyCode != event.getKeyCode())) { + // Cancel the fallback key if the policy decides not to send it anymore. + // We will continue to dispatch the key to the policy but we will no + // longer dispatch a fallback key to the application. + if (fallbackKeyCode != AKEYCODE_UNKNOWN + && (!fallback || fallbackKeyCode != event.getKeyCode())) { #if DEBUG_OUTBOUND_EVENT_DETAILS - if (fallback) { - ALOGD("Unhandled key event: Policy requested to send key %d" - "as a fallback for %d, but on the DOWN it had requested " - "to send %d instead. Fallback canceled.", - event.getKeyCode(), originalKeyCode, fallbackKeyCode); - } else { - ALOGD("Unhandled key event: Policy did not request fallback for %d, " - "but on the DOWN it had requested to send %d. " - "Fallback canceled.", - originalKeyCode, fallbackKeyCode); - } + if (fallback) { + ALOGD("Unhandled key event: Policy requested to send key %d" + "as a fallback for %d, but on the DOWN it had requested " + "to send %d instead. Fallback canceled.", + event.getKeyCode(), originalKeyCode, fallbackKeyCode); + } else { + ALOGD("Unhandled key event: Policy did not request fallback for %d, " + "but on the DOWN it had requested to send %d. " + "Fallback canceled.", + originalKeyCode, fallbackKeyCode); + } #endif - CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS, - "canceling fallback, policy no longer desires it"); - options.keyCode = fallbackKeyCode; - synthesizeCancelationEventsForConnectionLocked(connection, options); + CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS, + "canceling fallback, policy no longer desires it"); + options.keyCode = fallbackKeyCode; + synthesizeCancelationEventsForConnectionLocked(connection, options); - fallback = false; - fallbackKeyCode = AKEYCODE_UNKNOWN; - if (keyEntry->action != AKEY_EVENT_ACTION_UP) { - connection->inputState.setFallbackKey(originalKeyCode, - fallbackKeyCode); - } + fallback = false; + fallbackKeyCode = AKEYCODE_UNKNOWN; + if (keyEntry->action != AKEY_EVENT_ACTION_UP) { + connection->inputState.setFallbackKey(originalKeyCode, + fallbackKeyCode); } + } #if DEBUG_OUTBOUND_EVENT_DETAILS - { - std::string msg; - const KeyedVector<int32_t, int32_t>& fallbackKeys = - connection->inputState.getFallbackKeys(); - for (size_t i = 0; i < fallbackKeys.size(); i++) { - msg += StringPrintf(", %d->%d", fallbackKeys.keyAt(i), - fallbackKeys.valueAt(i)); - } - ALOGD("Unhandled key event: %zu currently tracked fallback keys%s.", - fallbackKeys.size(), msg.c_str()); + { + std::string msg; + const KeyedVector<int32_t, int32_t>& fallbackKeys = + connection->inputState.getFallbackKeys(); + for (size_t i = 0; i < fallbackKeys.size(); i++) { + msg += StringPrintf(", %d->%d", fallbackKeys.keyAt(i), + fallbackKeys.valueAt(i)); } + ALOGD("Unhandled key event: %zu currently tracked fallback keys%s.", + fallbackKeys.size(), msg.c_str()); + } #endif - if (fallback) { - // Restart the dispatch cycle using the fallback key. - keyEntry->eventTime = event.getEventTime(); - keyEntry->deviceId = event.getDeviceId(); - keyEntry->source = event.getSource(); - keyEntry->displayId = event.getDisplayId(); - keyEntry->flags = event.getFlags() | AKEY_EVENT_FLAG_FALLBACK; - keyEntry->keyCode = fallbackKeyCode; - keyEntry->scanCode = event.getScanCode(); - keyEntry->metaState = event.getMetaState(); - keyEntry->repeatCount = event.getRepeatCount(); - keyEntry->downTime = event.getDownTime(); - keyEntry->syntheticRepeat = false; + if (fallback) { + // Restart the dispatch cycle using the fallback key. + keyEntry->eventTime = event.getEventTime(); + keyEntry->deviceId = event.getDeviceId(); + keyEntry->source = event.getSource(); + keyEntry->displayId = event.getDisplayId(); + keyEntry->flags = event.getFlags() | AKEY_EVENT_FLAG_FALLBACK; + keyEntry->keyCode = fallbackKeyCode; + keyEntry->scanCode = event.getScanCode(); + keyEntry->metaState = event.getMetaState(); + keyEntry->repeatCount = event.getRepeatCount(); + keyEntry->downTime = event.getDownTime(); + keyEntry->syntheticRepeat = false; #if DEBUG_OUTBOUND_EVENT_DETAILS - ALOGD("Unhandled key event: Dispatching fallback key. " - "originalKeyCode=%d, fallbackKeyCode=%d, fallbackMetaState=%08x", - originalKeyCode, fallbackKeyCode, keyEntry->metaState); + ALOGD("Unhandled key event: Dispatching fallback key. " + "originalKeyCode=%d, fallbackKeyCode=%d, fallbackMetaState=%08x", + originalKeyCode, fallbackKeyCode, keyEntry->metaState); #endif - return true; // restart the event - } else { + return true; // restart the event + } else { #if DEBUG_OUTBOUND_EVENT_DETAILS - ALOGD("Unhandled key event: No fallback key."); + ALOGD("Unhandled key event: No fallback key."); #endif - } } } return false; |