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author TreeHugger Robot <treehugger-gerrit@google.com> 2022-06-03 19:02:51 +0000
committer Android (Google) Code Review <android-gerrit@google.com> 2022-06-03 19:02:51 +0000
commit02165220ca657fa58900d28e02e46c7f8b6cdb73 (patch)
tree19b2482cdfb3ad0c2a4363269400a47173e7d59a
parent1821df6cd73fd31ef0b3d0c6e8fc4219bdce2002 (diff)
parent3915c1fe6ad6378c432adee2b5b05d1e597e9f4d (diff)
Merge "Fix drag surface may stuck in multi displays" into tm-dev
-rw-r--r--services/inputflinger/dispatcher/InputDispatcher.cpp6
-rw-r--r--services/inputflinger/tests/InputDispatcher_test.cpp52
2 files changed, 56 insertions, 2 deletions
diff --git a/services/inputflinger/dispatcher/InputDispatcher.cpp b/services/inputflinger/dispatcher/InputDispatcher.cpp
index 4d25c5947b..5e9427ad87 100644
--- a/services/inputflinger/dispatcher/InputDispatcher.cpp
+++ b/services/inputflinger/dispatcher/InputDispatcher.cpp
@@ -2507,7 +2507,7 @@ void InputDispatcher::finishDragAndDrop(int32_t displayId, float x, float y) {
}
void InputDispatcher::addDragEventLocked(const MotionEntry& entry) {
- if (!mDragState) {
+ if (!mDragState || mDragState->dragWindow->getInfo()->displayId != entry.displayId) {
return;
}
@@ -4765,9 +4765,11 @@ void InputDispatcher::setInputWindowsLocked(
// If drag window is gone, it would receive a cancel event and broadcast the DRAG_END. We
// could just clear the state here.
- if (mDragState &&
+ if (mDragState && mDragState->dragWindow->getInfo()->displayId == displayId &&
std::find(windowHandles.begin(), windowHandles.end(), mDragState->dragWindow) ==
windowHandles.end()) {
+ ALOGI("Drag window went away: %s", mDragState->dragWindow->getName().c_str());
+ sendDropWindowCommandLocked(nullptr, 0, 0);
mDragState.reset();
}
}
diff --git a/services/inputflinger/tests/InputDispatcher_test.cpp b/services/inputflinger/tests/InputDispatcher_test.cpp
index 91a666c699..df4307101f 100644
--- a/services/inputflinger/tests/InputDispatcher_test.cpp
+++ b/services/inputflinger/tests/InputDispatcher_test.cpp
@@ -6407,6 +6407,58 @@ TEST_F(InputDispatcherDragTests, DragAndDropWhenSplitTouch) {
mSecondWindow->consumeMotionMove();
}
+TEST_F(InputDispatcherDragTests, DragAndDropWhenMultiDisplays) {
+ performDrag();
+
+ // Update window of second display.
+ sp<FakeWindowHandle> windowInSecondary =
+ new FakeWindowHandle(mApp, mDispatcher, "D_2", SECOND_DISPLAY_ID);
+ mDispatcher->setInputWindows({{SECOND_DISPLAY_ID, {windowInSecondary}}});
+
+ // Let second display has a touch state.
+ ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
+ injectMotionEvent(mDispatcher,
+ MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN,
+ AINPUT_SOURCE_TOUCHSCREEN)
+ .displayId(SECOND_DISPLAY_ID)
+ .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_FINGER)
+ .x(100)
+ .y(100))
+ .build()));
+ windowInSecondary->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_DOWN,
+ SECOND_DISPLAY_ID, 0 /* expectedFlag */);
+ // Update window again.
+ mDispatcher->setInputWindows({{SECOND_DISPLAY_ID, {windowInSecondary}}});
+
+ // Move on window.
+ ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
+ injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
+ ADISPLAY_ID_DEFAULT, {50, 50}))
+ << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
+ mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT);
+ mWindow->consumeDragEvent(false, 50, 50);
+ mSecondWindow->assertNoEvents();
+
+ // Move to another window.
+ ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
+ injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
+ ADISPLAY_ID_DEFAULT, {150, 50}))
+ << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
+ mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT);
+ mWindow->consumeDragEvent(true, 150, 50);
+ mSecondWindow->consumeDragEvent(false, 50, 50);
+
+ // drop to another window.
+ ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
+ injectMotionUp(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+ {150, 50}))
+ << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
+ mDragWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT);
+ mFakePolicy->assertDropTargetEquals(mSecondWindow->getToken());
+ mWindow->assertNoEvents();
+ mSecondWindow->assertNoEvents();
+}
+
class InputDispatcherDropInputFeatureTest : public InputDispatcherTest {};
TEST_F(InputDispatcherDropInputFeatureTest, WindowDropsInput) {