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/*
 * Copyright (C) 2009 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
#ifndef ANDROID_RS_PROGRAM_VERTEX_H
#define ANDROID_RS_PROGRAM_VERTEX_H
#include "rsProgram.h"
// ---------------------------------------------------------------------------
namespace android {
namespace renderscript {
class ProgramVertex : public Program
{
public:
    const static uint32_t MAX_CONSTANTS = 2;
    ProgramVertex(Element *in, Element *out);
    virtual ~ProgramVertex();
    virtual void setupGL();
    void setConstantType(uint32_t slot, const Type *);
    void bindAllocation(uint32_t slot, Allocation *);
    void setTextureMatrixEnable(bool e) {mTextureMatrixEnable = e;}
protected:
    bool mDirty;
    ObjectBaseRef<Allocation> mConstants[MAX_CONSTANTS];
    ObjectBaseRef<const Type> mConstantTypes[MAX_CONSTANTS];
    // Hacks to create a program for now
    bool mTextureMatrixEnable;
};
class ProgramVertexState 
{
public:
    ProgramVertexState();
    ~ProgramVertexState();
    void init(Context *rsc, int32_t w, int32_t h);
    ObjectBaseRef<ProgramVertex> mDefault;
    ObjectBaseRef<Allocation> mDefaultAlloc;
    ProgramVertex *mPV;
    //ObjectBaseRef<Type> mTextureTypes[ProgramFragment::MAX_TEXTURE];
};
}
}
#endif
 
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