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 | /*
 * Copyright (C) 2011 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
#ifndef ANDROID_RS_MATRIX_3x3_H
#define ANDROID_RS_MATRIX_3x3_H
#include "rsType.h"
// ---------------------------------------------------------------------------
namespace android {
namespace renderscript {
struct Matrix3x3 : public rs_matrix3x3 {
    inline float get(uint32_t row, uint32_t col) const {
        return m[row*3 + col];
    }
    inline void set(uint32_t row, uint32_t col, float v) {
        m[row*3 + col] = v;
    }
    void loadIdentity();
    void load(const float *);
    void load(const rs_matrix3x3 *);
    void loadMultiply(const rs_matrix3x3 *lhs, const rs_matrix3x3 *rhs);
    void transpose();
    void multiply(const rs_matrix3x3 *rhs) {
        Matrix3x3 tmp;
        tmp.loadMultiply(this, rhs);
        load(&tmp);
    }
};
}
}
#endif
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