1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
|
/*
* Copyright (C) 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef MESH_H_
#define MESH_H_
#include <GrDirectContext.h>
#include <SkMesh.h>
#include <include/gpu/ganesh/SkMeshGanesh.h>
#include <jni.h>
#include <log/log.h>
#include <utility>
namespace android {
class MeshUniformBuilder {
public:
struct MeshUniform {
template <typename T>
std::enable_if_t<std::is_trivially_copyable<T>::value, MeshUniform> operator=(
const T& val) {
if (!fVar) {
LOG_FATAL("Assigning to missing variable");
} else if (sizeof(val) != fVar->sizeInBytes()) {
LOG_FATAL("Incorrect value size");
} else {
void* dst = reinterpret_cast<void*>(
reinterpret_cast<uint8_t*>(fOwner->writableUniformData()) + fVar->offset);
memcpy(dst, &val, sizeof(val));
}
}
MeshUniform& operator=(const SkMatrix& val) {
if (!fVar) {
LOG_FATAL("Assigning to missing variable");
} else if (fVar->sizeInBytes() != 9 * sizeof(float)) {
LOG_FATAL("Incorrect value size");
} else {
float* data = reinterpret_cast<float*>(
reinterpret_cast<uint8_t*>(fOwner->writableUniformData()) + fVar->offset);
data[0] = val.get(0);
data[1] = val.get(3);
data[2] = val.get(6);
data[3] = val.get(1);
data[4] = val.get(4);
data[5] = val.get(7);
data[6] = val.get(2);
data[7] = val.get(5);
data[8] = val.get(8);
}
return *this;
}
template <typename T>
bool set(const T val[], const int count) {
static_assert(std::is_trivially_copyable<T>::value, "Value must be trivial copyable");
if (!fVar) {
LOG_FATAL("Assigning to missing variable");
return false;
} else if (sizeof(T) * count != fVar->sizeInBytes()) {
LOG_FATAL("Incorrect value size");
return false;
} else {
void* dst = reinterpret_cast<void*>(
reinterpret_cast<uint8_t*>(fOwner->writableUniformData()) + fVar->offset);
memcpy(dst, val, sizeof(T) * count);
}
return true;
}
MeshUniformBuilder* fOwner;
const SkRuntimeEffect::Uniform* fVar;
};
MeshUniform uniform(std::string_view name) { return {this, fMeshSpec->findUniform(name)}; }
explicit MeshUniformBuilder(sk_sp<SkMeshSpecification> meshSpec) {
fMeshSpec = sk_sp(meshSpec);
fUniforms = (SkData::MakeZeroInitialized(meshSpec->uniformSize()));
}
sk_sp<SkData> fUniforms;
private:
void* writableUniformData() {
if (!fUniforms->unique()) {
fUniforms = SkData::MakeWithCopy(fUniforms->data(), fUniforms->size());
}
return fUniforms->writable_data();
}
sk_sp<SkMeshSpecification> fMeshSpec;
};
// Storage for CPU and GPU copies of the vertex and index data of a mesh.
class MeshBufferData {
public:
MeshBufferData(std::vector<uint8_t> vertexData, int32_t vertexCount, int32_t vertexOffset,
std::vector<uint8_t> indexData, int32_t indexCount, int32_t indexOffset)
: mVertexCount(vertexCount)
, mVertexOffset(vertexOffset)
, mIndexCount(indexCount)
, mIndexOffset(indexOffset)
, mVertexData(std::move(vertexData))
, mIndexData(std::move(indexData)) {}
void updateBuffers(GrDirectContext* context) const {
GrDirectContext::DirectContextID currentId = context == nullptr
? GrDirectContext::DirectContextID()
: context->directContextID();
if (currentId == mSkiaBuffers.fGenerationId && mSkiaBuffers.fVertexBuffer != nullptr) {
// Nothing to update since the Android API does not support partial updates yet.
return;
}
mSkiaBuffers.fVertexBuffer =
#ifdef __ANDROID__
SkMeshes::MakeVertexBuffer(context, mVertexData.data(), mVertexData.size());
#else
SkMeshes::MakeVertexBuffer(mVertexData.data(), mVertexData.size());
#endif
if (mIndexCount != 0) {
mSkiaBuffers.fIndexBuffer =
#ifdef __ANDROID__
SkMeshes::MakeIndexBuffer(context, mIndexData.data(), mIndexData.size());
#else
SkMeshes::MakeIndexBuffer(mIndexData.data(), mIndexData.size());
#endif
}
mSkiaBuffers.fGenerationId = currentId;
}
SkMesh::VertexBuffer* vertexBuffer() const { return mSkiaBuffers.fVertexBuffer.get(); }
sk_sp<SkMesh::VertexBuffer> refVertexBuffer() const { return mSkiaBuffers.fVertexBuffer; }
int32_t vertexCount() const { return mVertexCount; }
int32_t vertexOffset() const { return mVertexOffset; }
sk_sp<SkMesh::IndexBuffer> refIndexBuffer() const { return mSkiaBuffers.fIndexBuffer; }
int32_t indexCount() const { return mIndexCount; }
int32_t indexOffset() const { return mIndexOffset; }
const std::vector<uint8_t>& vertexData() const { return mVertexData; }
const std::vector<uint8_t>& indexData() const { return mIndexData; }
private:
struct CachedSkiaBuffers {
sk_sp<SkMesh::VertexBuffer> fVertexBuffer;
sk_sp<SkMesh::IndexBuffer> fIndexBuffer;
GrDirectContext::DirectContextID fGenerationId = GrDirectContext::DirectContextID();
};
mutable CachedSkiaBuffers mSkiaBuffers;
int32_t mVertexCount = 0;
int32_t mVertexOffset = 0;
int32_t mIndexCount = 0;
int32_t mIndexOffset = 0;
std::vector<uint8_t> mVertexData;
std::vector<uint8_t> mIndexData;
};
class Mesh {
public:
// A snapshot of the mesh for use by the render thread.
//
// After a snapshot is taken, future uniform changes to the original Mesh will not modify the
// uniforms returned by makeSkMesh.
class Snapshot {
public:
Snapshot() = delete;
Snapshot(const Snapshot&) = default;
Snapshot(Snapshot&&) = default;
Snapshot& operator=(const Snapshot&) = default;
Snapshot& operator=(Snapshot&&) = default;
~Snapshot() = default;
const SkMesh& getSkMesh() const {
SkMesh::VertexBuffer* vertexBuffer = mBufferData->vertexBuffer();
LOG_FATAL_IF(vertexBuffer == nullptr,
"Attempt to obtain SkMesh when vertexBuffer has not been created, did you "
"forget to call MeshBufferData::updateBuffers with a GrDirectContext?");
if (vertexBuffer != mMesh.vertexBuffer()) mMesh = makeSkMesh();
return mMesh;
}
private:
friend class Mesh;
Snapshot(sk_sp<SkMeshSpecification> meshSpec, SkMesh::Mode mode,
std::shared_ptr<const MeshBufferData> bufferData, sk_sp<const SkData> uniforms,
const SkRect& bounds)
: mMeshSpec(std::move(meshSpec))
, mMode(mode)
, mBufferData(std::move(bufferData))
, mUniforms(std::move(uniforms))
, mBounds(bounds) {}
SkMesh makeSkMesh() const {
const MeshBufferData& d = *mBufferData;
if (d.indexCount() != 0) {
return SkMesh::MakeIndexed(mMeshSpec, mMode, d.refVertexBuffer(), d.vertexCount(),
d.vertexOffset(), d.refIndexBuffer(), d.indexCount(),
d.indexOffset(), mUniforms,
SkSpan<SkRuntimeEffect::ChildPtr>(), mBounds)
.mesh;
}
return SkMesh::Make(mMeshSpec, mMode, d.refVertexBuffer(), d.vertexCount(),
d.vertexOffset(), mUniforms, SkSpan<SkRuntimeEffect::ChildPtr>(),
mBounds)
.mesh;
}
mutable SkMesh mMesh;
sk_sp<SkMeshSpecification> mMeshSpec;
SkMesh::Mode mMode;
std::shared_ptr<const MeshBufferData> mBufferData;
sk_sp<const SkData> mUniforms;
SkRect mBounds;
};
Mesh(sk_sp<SkMeshSpecification> meshSpec, SkMesh::Mode mode, std::vector<uint8_t> vertexData,
int32_t vertexCount, int32_t vertexOffset, const SkRect& bounds)
: Mesh(std::move(meshSpec), mode, std::move(vertexData), vertexCount, vertexOffset,
/* indexData = */ {}, /* indexCount = */ 0, /* indexOffset = */ 0, bounds) {}
Mesh(sk_sp<SkMeshSpecification> meshSpec, SkMesh::Mode mode, std::vector<uint8_t> vertexData,
int32_t vertexCount, int32_t vertexOffset, std::vector<uint8_t> indexData,
int32_t indexCount, int32_t indexOffset, const SkRect& bounds)
: mMeshSpec(std::move(meshSpec))
, mMode(mode)
, mBufferData(std::make_shared<MeshBufferData>(std::move(vertexData), vertexCount,
vertexOffset, std::move(indexData),
indexCount, indexOffset))
, mUniformBuilder(mMeshSpec)
, mBounds(bounds) {}
Mesh(Mesh&&) = default;
Mesh& operator=(Mesh&&) = default;
[[nodiscard]] std::tuple<bool, SkString> validate();
std::shared_ptr<const MeshBufferData> refBufferData() const { return mBufferData; }
Snapshot takeSnapshot() const {
return Snapshot(mMeshSpec, mMode, mBufferData, mUniformBuilder.fUniforms, mBounds);
}
MeshUniformBuilder* uniformBuilder() { return &mUniformBuilder; }
private:
sk_sp<SkMeshSpecification> mMeshSpec;
SkMesh::Mode mMode;
std::shared_ptr<MeshBufferData> mBufferData;
MeshUniformBuilder mUniformBuilder;
SkRect mBounds;
};
} // namespace android
#endif // MESH_H_
|