/* * Copyright (C) 2020 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "SpriteIcon.h" #include #include #include #include #include #include namespace android { bool SpriteIcon::draw(sp surface) const { ANativeWindow_Buffer outBuffer; status_t status = surface->lock(&outBuffer, NULL); if (status) { ALOGE("Error %d locking sprite surface before drawing.", status); return false; } SkBitmap surfaceBitmap; ssize_t bpr = outBuffer.stride * bytesPerPixel(outBuffer.format); surfaceBitmap.installPixels(SkImageInfo::MakeN32Premul(outBuffer.width, outBuffer.height), outBuffer.bits, bpr); SkCanvas surfaceCanvas(surfaceBitmap); SkPaint paint; paint.setBlendMode(SkBlendMode::kSrc); surfaceCanvas.drawBitmap(bitmap, 0, 0, &paint); if (outBuffer.width > width()) { paint.setColor(0); // transparent fill color surfaceCanvas.drawRect(SkRect::MakeLTRB(width(), 0, outBuffer.width, height()), paint); } if (outBuffer.height > height()) { paint.setColor(0); // transparent fill color surfaceCanvas.drawRect(SkRect::MakeLTRB(0, height(), outBuffer.width, outBuffer.height), paint); } status = surface->unlockAndPost(); if (status) { ALOGE("Error %d unlocking and posting sprite surface after drawing.", status); } return !status; } } // namespace android