/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include "AnimationContext.h" #include "IContextFactory.h" #include "renderthread/CanvasContext.h" #include "renderthread/VulkanManager.h" #include "tests/common/TestUtils.h" using namespace android; using namespace android::uirenderer; using namespace android::uirenderer::renderthread; class ContextFactory : public IContextFactory { public: virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) override { return new AnimationContext(clock); } }; RENDERTHREAD_TEST(CanvasContext, create) { auto rootNode = TestUtils::createNode(0, 0, 200, 400, nullptr); ContextFactory contextFactory; std::unique_ptr canvasContext( CanvasContext::create(renderThread, false, rootNode.get(), &contextFactory, 0, 0)); ASSERT_FALSE(canvasContext->hasOutputTarget()); canvasContext->destroy(); } RENDERTHREAD_TEST(CanvasContext, buildLayerDoesntLeak) { auto node = TestUtils::createNode(0, 0, 200, 400, [](RenderProperties& props, Canvas& canvas) { canvas.drawColor(0xFFFF0000, SkBlendMode::kSrc); }); ASSERT_TRUE(node->isValid()); EXPECT_EQ(LayerType::None, node->stagingProperties().effectiveLayerType()); node->mutateStagingProperties().mutateLayerProperties().setType(LayerType::RenderLayer); auto& cacheManager = renderThread.cacheManager(); EXPECT_TRUE(cacheManager.areAllContextsStopped()); ContextFactory contextFactory; std::unique_ptr canvasContext( CanvasContext::create(renderThread, false, node.get(), &contextFactory, 0, 0)); canvasContext->buildLayer(node.get()); EXPECT_TRUE(node->hasLayer()); if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaVulkan) { auto instance = VulkanManager::peekInstance(); if (instance) { EXPECT_TRUE(instance->hasVkContext()); } else { ADD_FAILURE() << "VulkanManager wasn't initialized to buildLayer?"; } } renderThread.destroyRenderingContext(); EXPECT_FALSE(node->hasLayer()) << "Node still has a layer after rendering context destroyed"; if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaVulkan) { auto instance = VulkanManager::peekInstance(); if (instance) { ADD_FAILURE() << "VulkanManager still exists"; EXPECT_FALSE(instance->hasVkContext()); } } }