/* * Copyright (C) 2024 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "pipeline/skia/SkiaCpuPipeline.h" #include #include "DeviceInfo.h" #include "LightingInfo.h" #include "renderthread/Frame.h" #include "utils/Color.h" using namespace android::uirenderer::renderthread; namespace android { namespace uirenderer { namespace skiapipeline { void SkiaCpuPipeline::renderLayersImpl(const LayerUpdateQueue& layers, bool opaque) { // Render all layers that need to be updated, in order. for (size_t i = 0; i < layers.entries().size(); i++) { RenderNode* layerNode = layers.entries()[i].renderNode.get(); // only schedule repaint if node still on layer - possible it may have been // removed during a dropped frame, but layers may still remain scheduled so // as not to lose info on what portion is damaged if (CC_UNLIKELY(layerNode->getLayerSurface() == nullptr)) { continue; } bool rendered = renderLayerImpl(layerNode, layers.entries()[i].damage); if (!rendered) { return; } } } // If the given node didn't have a layer surface, or had one of the wrong size, this method // creates a new one and returns true. Otherwise does nothing and returns false. bool SkiaCpuPipeline::createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator, ErrorHandler* errorHandler) { // compute the size of the surface (i.e. texture) to be allocated for this layer const int surfaceWidth = ceilf(node->getWidth() / float(LAYER_SIZE)) * LAYER_SIZE; const int surfaceHeight = ceilf(node->getHeight() / float(LAYER_SIZE)) * LAYER_SIZE; SkSurface* layer = node->getLayerSurface(); if (!layer || layer->width() != surfaceWidth || layer->height() != surfaceHeight) { SkImageInfo info; info = SkImageInfo::Make(surfaceWidth, surfaceHeight, getSurfaceColorType(), kPremul_SkAlphaType, getSurfaceColorSpace()); SkSurfaceProps props(0, kUnknown_SkPixelGeometry); node->setLayerSurface(SkSurfaces::Raster(info, &props)); if (node->getLayerSurface()) { // update the transform in window of the layer to reset its origin wrt light source // position Matrix4 windowTransform; damageAccumulator.computeCurrentTransform(&windowTransform); node->getSkiaLayer()->inverseTransformInWindow.loadInverse(windowTransform); } else { String8 cachesOutput; mRenderThread.cacheManager().dumpMemoryUsage(cachesOutput, &mRenderThread.renderState()); ALOGE("%s", cachesOutput.c_str()); if (errorHandler) { std::ostringstream err; err << "Unable to create layer for " << node->getName(); const int maxTextureSize = DeviceInfo::get()->maxTextureSize(); err << ", size " << info.width() << "x" << info.height() << " max size " << maxTextureSize << " color type " << (int)info.colorType() << " has context " << (int)(mRenderThread.getGrContext() != nullptr); errorHandler->onError(err.str()); } } return true; } return false; } MakeCurrentResult SkiaCpuPipeline::makeCurrent() { return MakeCurrentResult::AlreadyCurrent; } Frame SkiaCpuPipeline::getFrame() { return Frame(mSurface->width(), mSurface->height(), 0); } IRenderPipeline::DrawResult SkiaCpuPipeline::draw( const Frame& frame, const SkRect& screenDirty, const SkRect& dirty, const LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds, bool opaque, const LightInfo& lightInfo, const std::vector>& renderNodes, FrameInfoVisualizer* profiler, const HardwareBufferRenderParams& bufferParams, std::mutex& profilerLock) { LightingInfo::updateLighting(lightGeometry, lightInfo); renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, mSurface, SkMatrix::I()); return {true, IRenderPipeline::DrawResult::kUnknownTime, android::base::unique_fd{}}; } bool SkiaCpuPipeline::setSurface(ANativeWindow* surface, SwapBehavior swapBehavior) { if (surface) { ANativeWindowBuffer* buffer; surface->dequeueBuffer(surface, &buffer, nullptr); int width, height; surface->query(surface, NATIVE_WINDOW_WIDTH, &width); surface->query(surface, NATIVE_WINDOW_HEIGHT, &height); SkImageInfo imageInfo = SkImageInfo::Make(width, height, mSurfaceColorType, SkAlphaType::kPremul_SkAlphaType, mSurfaceColorSpace); size_t widthBytes = width * imageInfo.bytesPerPixel(); void* pixels = buffer->reserved[0]; mSurface = SkSurfaces::WrapPixels(imageInfo, pixels, widthBytes); } else { mSurface = sk_sp(); } return true; } } /* namespace skiapipeline */ } /* namespace uirenderer */ } /* namespace android */