/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include "TextureCache.h" namespace android { namespace uirenderer { TextureCache::TextureCache(unsigned int maxEntries): mCache(maxEntries) { mCache.setOnEntryRemovedListener(this); } TextureCache::~TextureCache() { mCache.clear(); } void TextureCache::operator()(SkBitmap* key, Texture* value) { LOGD("Entry removed"); if (value) { glDeleteTextures(1, &value->id); delete value; } } Texture* TextureCache::get(SkBitmap* bitmap) { Texture* texture = mCache.get(bitmap); if (!texture) { texture = new Texture; generateTexture(bitmap, texture); mCache.put(bitmap, texture); } else if (bitmap->getGenerationID() != texture->generation) { generateTexture(bitmap, texture, true); } return texture; } Texture* TextureCache::remove(SkBitmap* bitmap) { return mCache.remove(bitmap); } void TextureCache::clear() { mCache.clear(); } void TextureCache::generateTexture(SkBitmap* bitmap, Texture* texture, bool regenerate) { if (!regenerate) { texture->width = bitmap->width(); texture->height = bitmap->height(); glGenTextures(1, &texture->id); } glBindTexture(GL_TEXTURE_2D, texture->id); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); switch (bitmap->getConfig()) { case SkBitmap::kRGB_565_Config: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB565, texture->width, texture->height, 0, GL_RGB565, GL_UNSIGNED_SHORT_5_6_5, bitmap->getPixels()); break; case SkBitmap::kARGB_8888_Config: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture->width, texture->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, bitmap->getPixels()); break; default: break; } glBindTexture(GL_TEXTURE_2D, 0); } }; // namespace uirenderer }; // namespace android