/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "RenderProperties.h" #include #include "Matrix.h" namespace android { namespace uirenderer { RenderProperties::RenderProperties() : mClipToBounds(true) , mProjectBackwards(false) , mProjectionReceiver(false) , mClipToOutline(false) , mCastsShadow(false) , mUsesGlobalCamera(false) // TODO: respect value when rendering , mAlpha(1) , mHasOverlappingRendering(true) , mTranslationX(0), mTranslationY(0), mTranslationZ(0) , mRotation(0), mRotationX(0), mRotationY(0) , mScaleX(1), mScaleY(1) , mPivotX(0), mPivotY(0) , mCameraDistance(0) , mLeft(0), mTop(0), mRight(0), mBottom(0) , mWidth(0), mHeight(0) , mPrevWidth(-1), mPrevHeight(-1) , mPivotExplicitlySet(false) , mMatrixDirty(false) , mMatrixIsIdentity(true) , mTransformMatrix(NULL) , mMatrixFlags(0) , mTransformCamera(NULL) , mTransformMatrix3D(NULL) , mStaticMatrix(NULL) , mAnimationMatrix(NULL) , mCaching(false) { mOutline.rewind(); } RenderProperties::~RenderProperties() { delete mTransformMatrix; delete mTransformCamera; delete mTransformMatrix3D; delete mStaticMatrix; delete mAnimationMatrix; } float RenderProperties::getPivotX() { updateMatrix(); return mPivotX; } float RenderProperties::getPivotY() { updateMatrix(); return mPivotY; } void RenderProperties::updateMatrix() { if (mMatrixDirty) { // NOTE: mTransformMatrix won't be up to date if a DisplayList goes from a complex transform // to a pure translate. This is safe because the matrix isn't read in pure translate cases. if (mMatrixFlags && mMatrixFlags != TRANSLATION) { if (!mTransformMatrix) { // only allocate a matrix if we have a complex transform mTransformMatrix = new Matrix4(); } if (!mPivotExplicitlySet) { if (mWidth != mPrevWidth || mHeight != mPrevHeight) { mPrevWidth = mWidth; mPrevHeight = mHeight; mPivotX = mPrevWidth / 2.0f; mPivotY = mPrevHeight / 2.0f; } } if ((mMatrixFlags & ROTATION_3D) == 0) { mTransformMatrix->loadTranslate( mPivotX + mTranslationX, mPivotY + mTranslationY, 0); mTransformMatrix->rotate(mRotation, 0, 0, 1); mTransformMatrix->scale(mScaleX, mScaleY, 1); mTransformMatrix->translate(-mPivotX, -mPivotY); } else { if (!mTransformCamera) { mTransformCamera = new Sk3DView(); mTransformMatrix3D = new SkMatrix(); } SkMatrix transformMatrix; transformMatrix.reset(); mTransformCamera->save(); transformMatrix.preScale(mScaleX, mScaleY, mPivotX, mPivotY); mTransformCamera->rotateX(mRotationX); mTransformCamera->rotateY(mRotationY); mTransformCamera->rotateZ(-mRotation); mTransformCamera->getMatrix(mTransformMatrix3D); mTransformMatrix3D->preTranslate(-mPivotX, -mPivotY); mTransformMatrix3D->postTranslate(mPivotX + mTranslationX, mPivotY + mTranslationY); transformMatrix.postConcat(*mTransformMatrix3D); mTransformCamera->restore(); mTransformMatrix->load(transformMatrix); } } mMatrixDirty = false; } } } /* namespace uirenderer */ } /* namespace android */