/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "OpenGLRenderer" #include "LayerRenderer.h" namespace android { namespace uirenderer { /////////////////////////////////////////////////////////////////////////////// // Rendering /////////////////////////////////////////////////////////////////////////////// void LayerRenderer::prepare(bool opaque) { glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &mPreviousFbo); glBindFramebuffer(GL_FRAMEBUFFER, mFbo); OpenGLRenderer::prepare(opaque); } void LayerRenderer::finish() { OpenGLRenderer::finish(); glBindFramebuffer(GL_FRAMEBUFFER, mPreviousFbo); } /////////////////////////////////////////////////////////////////////////////// // Static functions /////////////////////////////////////////////////////////////////////////////// GLuint LayerRenderer::createLayer(uint32_t width, uint32_t height, uint32_t* layerWidth, uint32_t* layerHeight, GLuint* texture) { GLuint previousFbo; glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo); GLuint fbo = 0; glGenFramebuffers(1, &fbo); glBindFramebuffer(GL_FRAMEBUFFER, fbo); glActiveTexture(GL_TEXTURE0); glGenTextures(1, texture); glBindTexture(GL_TEXTURE_2D, *texture); glPixelStorei(GL_UNPACK_ALIGNMENT, 4); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); if (glGetError() != GL_NO_ERROR) { glDeleteBuffers(1, &fbo); glDeleteTextures(1, texture); glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); return 0; } glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, *texture, 0); if (glGetError() != GL_NO_ERROR) { glDeleteBuffers(1, &fbo); glDeleteTextures(1, texture); glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); return 0; } glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); *layerWidth = width; *layerHeight = height; return fbo; } void LayerRenderer::resizeLayer(GLuint fbo, GLuint texture, uint32_t width, uint32_t height, uint32_t* layerWidth, uint32_t* layerHeight) { glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, texture); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); if (glGetError() != GL_NO_ERROR) { glDeleteBuffers(1, &fbo); glDeleteTextures(1, texture); glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); *layerWidth = 0; *layerHeight = 0; return; } *layerWidth = width; *layerHeight = height; } void LayerRenderer::destroyLayer(GLuint fbo, GLuint texture) { if (fbo) glDeleteFramebuffers(1, &fbo); if (texture) glDeleteTextures(1, &texture); } }; // namespace uirenderer }; // namespace android