/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "Readback.h" #include "Matrix.h" #include #include namespace android { namespace uirenderer { class EglReadback : public Readback { public: virtual CopyResult copySurfaceInto(Surface& surface, const Rect& srcRect, SkBitmap* bitmap) override; virtual CopyResult copyGraphicBufferInto(GraphicBuffer* graphicBuffer, SkBitmap* bitmap) override; protected: explicit EglReadback(renderthread::RenderThread& thread) : Readback(thread) {} virtual ~EglReadback() {} virtual CopyResult copyImageInto(EGLImageKHR eglImage, const Matrix4& imgTransform, int imgWidth, int imgHeight, const Rect& srcRect, SkBitmap* bitmap) = 0; private: CopyResult copyGraphicBufferInto(GraphicBuffer* graphicBuffer, Matrix4& texTransform, const Rect& srcRect, SkBitmap* bitmap); }; } // namespace uirenderer } // namespace android