/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "Caches.h" #include "GlLayer.h" #include "Properties.h" #include "renderstate/RenderState.h" #include "utils/GLUtils.h" #include #include #include namespace android { namespace uirenderer { Caches* Caches::sInstance = nullptr; /////////////////////////////////////////////////////////////////////////////// // Macros /////////////////////////////////////////////////////////////////////////////// #if DEBUG_CACHE_FLUSH #define FLUSH_LOGD(...) ALOGD(__VA_ARGS__) #else #define FLUSH_LOGD(...) #endif /////////////////////////////////////////////////////////////////////////////// // Constructors/destructor /////////////////////////////////////////////////////////////////////////////// Caches::Caches(RenderState& renderState) : mInitialized(false) { INIT_LOGD("Creating OpenGL renderer caches"); init(); initStaticProperties(); } bool Caches::init() { if (mInitialized) return false; ATRACE_NAME("Caches::init"); mRegionMesh = nullptr; mInitialized = true; mPixelBufferState = new PixelBufferState(); mTextureState = new TextureState(); mTextureState->constructTexture(*this); return true; } void Caches::initStaticProperties() { // OpenGL ES 3.0+ specific features gpuPixelBuffersEnabled = extensions().hasPixelBufferObjects() && property_get_bool(PROPERTY_ENABLE_GPU_PIXEL_BUFFERS, true); } void Caches::terminate() { if (!mInitialized) return; mRegionMesh.reset(nullptr); clearGarbage(); delete mPixelBufferState; mPixelBufferState = nullptr; delete mTextureState; mTextureState = nullptr; mInitialized = false; } /////////////////////////////////////////////////////////////////////////////// // Memory management /////////////////////////////////////////////////////////////////////////////// void Caches::clearGarbage() {} void Caches::flush(FlushMode mode) { clearGarbage(); glFinish(); // Errors during cleanup should be considered non-fatal, dump them and // and move on. TODO: All errors or just errors like bad surface? GLUtils::dumpGLErrors(); } }; // namespace uirenderer }; // namespace android