/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "BakedOpRenderer.h" #include "Caches.h" #include "Glop.h" #include "GlopBuilder.h" #include "renderstate/OffscreenBufferPool.h" #include "renderstate/RenderState.h" #include "utils/GLUtils.h" #include "VertexBuffer.h" namespace android { namespace uirenderer { //////////////////////////////////////////////////////////////////////////////// // BakedOpRenderer //////////////////////////////////////////////////////////////////////////////// OffscreenBuffer* BakedOpRenderer::startTemporaryLayer(uint32_t width, uint32_t height) { LOG_ALWAYS_FATAL_IF(mRenderTarget.offscreenBuffer, "already has layer..."); OffscreenBuffer* buffer = mRenderState.layerPool().get(mRenderState, width, height); startRepaintLayer(buffer, Rect(width, height)); return buffer; } void BakedOpRenderer::startRepaintLayer(OffscreenBuffer* offscreenBuffer, const Rect& repaintRect) { LOG_ALWAYS_FATAL_IF(mRenderTarget.offscreenBuffer, "already has layer..."); mRenderTarget.offscreenBuffer = offscreenBuffer; // create and bind framebuffer mRenderTarget.frameBufferId = mRenderState.genFramebuffer(); mRenderState.bindFramebuffer(mRenderTarget.frameBufferId); // attach the texture to the FBO glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, offscreenBuffer->texture.id, 0); LOG_ALWAYS_FATAL_IF(GLUtils::dumpGLErrors(), "startLayer FAILED"); LOG_ALWAYS_FATAL_IF(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, "framebuffer incomplete!"); // Change the viewport & ortho projection setViewport(offscreenBuffer->viewportWidth, offscreenBuffer->viewportHeight); clearColorBuffer(repaintRect); } void BakedOpRenderer::endLayer() { mRenderTarget.offscreenBuffer->updateMeshFromRegion(); mRenderTarget.offscreenBuffer = nullptr; // Detach the texture from the FBO glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); LOG_ALWAYS_FATAL_IF(GLUtils::dumpGLErrors(), "endLayer FAILED"); mRenderState.deleteFramebuffer(mRenderTarget.frameBufferId); mRenderTarget.frameBufferId = -1; } void BakedOpRenderer::startFrame(uint32_t width, uint32_t height, const Rect& repaintRect) { mRenderState.bindFramebuffer(0); setViewport(width, height); mCaches.clearGarbage(); if (!mOpaque) { clearColorBuffer(repaintRect); } } void BakedOpRenderer::endFrame() { mCaches.pathCache.trim(); mCaches.tessellationCache.trim(); #if DEBUG_OPENGL GLUtils::dumpGLErrors(); #endif #if DEBUG_MEMORY_USAGE mCaches.dumpMemoryUsage(); #else if (Properties::debugLevel & kDebugMemory) { mCaches.dumpMemoryUsage(); } #endif } void BakedOpRenderer::setViewport(uint32_t width, uint32_t height) { mRenderTarget.viewportWidth = width; mRenderTarget.viewportHeight = height; mRenderTarget.orthoMatrix.loadOrtho(width, height); mRenderState.setViewport(width, height); mRenderState.blend().syncEnabled(); } void BakedOpRenderer::clearColorBuffer(const Rect& rect) { if (Rect(mRenderTarget.viewportWidth, mRenderTarget.viewportHeight).contains(rect)) { // Full viewport is being cleared - disable scissor mRenderState.scissor().setEnabled(false); } else { // Requested rect is subset of viewport - scissor to it to avoid over-clearing mRenderState.scissor().setEnabled(true); mRenderState.scissor().set(rect.left, mRenderTarget.viewportHeight - rect.bottom, rect.getWidth(), rect.getHeight()); } glClear(GL_COLOR_BUFFER_BIT); if (!mRenderTarget.frameBufferId) mHasDrawn = true; } Texture* BakedOpRenderer::getTexture(const SkBitmap* bitmap) { Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap); if (!texture) { return mCaches.textureCache.get(bitmap); } return texture; } void BakedOpRenderer::renderGlop(const BakedOpState& state, const Glop& glop) { bool useScissor = state.computedState.clipSideFlags != OpClipSideFlags::None; mRenderState.scissor().setEnabled(useScissor); if (useScissor) { const Rect& clip = state.computedState.clipRect; mRenderState.scissor().set(clip.left, mRenderTarget.viewportHeight - clip.bottom, clip.getWidth(), clip.getHeight()); } if (mRenderTarget.offscreenBuffer) { // TODO: not with multi-draw // register layer damage to draw-back region const Rect& uiDirty = state.computedState.clippedBounds; android::Rect dirty(uiDirty.left, uiDirty.top, uiDirty.right, uiDirty.bottom); mRenderTarget.offscreenBuffer->region.orSelf(dirty); } mRenderState.render(glop, mRenderTarget.orthoMatrix); if (!mRenderTarget.frameBufferId) mHasDrawn = true; } //////////////////////////////////////////////////////////////////////////////// // static BakedOpDispatcher methods //////////////////////////////////////////////////////////////////////////////// void BakedOpDispatcher::onRenderNodeOp(BakedOpRenderer&, const RenderNodeOp&, const BakedOpState&) { LOG_ALWAYS_FATAL("unsupported operation"); } void BakedOpDispatcher::onBeginLayerOp(BakedOpRenderer& renderer, const BeginLayerOp& op, const BakedOpState& state) { LOG_ALWAYS_FATAL("unsupported operation"); } void BakedOpDispatcher::onEndLayerOp(BakedOpRenderer& renderer, const EndLayerOp& op, const BakedOpState& state) { LOG_ALWAYS_FATAL("unsupported operation"); } void BakedOpDispatcher::onBitmapOp(BakedOpRenderer& renderer, const BitmapOp& op, const BakedOpState& state) { renderer.caches().textureState().activateTexture(0); // TODO: should this be automatic, and/or elsewhere? Texture* texture = renderer.getTexture(op.bitmap); if (!texture) return; const AutoTexture autoCleanup(texture); const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType) ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None; Glop glop; GlopBuilder(renderer.renderState(), renderer.caches(), &glop) .setRoundRectClipState(state.roundRectClipState) .setMeshTexturedUnitQuad(texture->uvMapper) .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha) .setTransform(state.computedState.transform, TransformFlags::None) .setModelViewMapUnitToRectSnap(Rect(0, 0, texture->width, texture->height)) .build(); renderer.renderGlop(state, glop); } void BakedOpDispatcher::onRectOp(BakedOpRenderer& renderer, const RectOp& op, const BakedOpState& state) { Glop glop; GlopBuilder(renderer.renderState(), renderer.caches(), &glop) .setRoundRectClipState(state.roundRectClipState) .setMeshUnitQuad() .setFillPaint(*op.paint, state.alpha) .setTransform(state.computedState.transform, TransformFlags::None) .setModelViewMapUnitToRect(op.unmappedBounds) .build(); renderer.renderGlop(state, glop); } namespace VertexBufferRenderFlags { enum { Offset = 0x1, ShadowInterp = 0x2, }; } static void renderVertexBuffer(BakedOpRenderer& renderer, const BakedOpState& state, const VertexBuffer& vertexBuffer, float translateX, float translateY, SkPaint& paint, int vertexBufferRenderFlags) { if (CC_LIKELY(vertexBuffer.getVertexCount())) { bool shadowInterp = vertexBufferRenderFlags & VertexBufferRenderFlags::ShadowInterp; const int transformFlags = TransformFlags::OffsetByFudgeFactor; Glop glop; GlopBuilder(renderer.renderState(), renderer.caches(), &glop) .setRoundRectClipState(state.roundRectClipState) .setMeshVertexBuffer(vertexBuffer, shadowInterp) .setFillPaint(paint, state.alpha) .setTransform(state.computedState.transform, transformFlags) .setModelViewOffsetRect(translateX, translateY, vertexBuffer.getBounds()) .build(); renderer.renderGlop(state, glop); } } static void renderShadow(BakedOpRenderer& renderer, const BakedOpState& state, float casterAlpha, const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer) { SkPaint paint; paint.setAntiAlias(true); // want to use AlphaVertex // The caller has made sure casterAlpha > 0. uint8_t ambientShadowAlpha = renderer.getLightInfo().ambientShadowAlpha; if (CC_UNLIKELY(Properties::overrideAmbientShadowStrength >= 0)) { ambientShadowAlpha = Properties::overrideAmbientShadowStrength; } if (ambientShadowVertexBuffer && ambientShadowAlpha > 0) { paint.setAlpha((uint8_t)(casterAlpha * ambientShadowAlpha)); renderVertexBuffer(renderer, state, *ambientShadowVertexBuffer, 0, 0, paint, VertexBufferRenderFlags::ShadowInterp); } uint8_t spotShadowAlpha = renderer.getLightInfo().spotShadowAlpha; if (CC_UNLIKELY(Properties::overrideSpotShadowStrength >= 0)) { spotShadowAlpha = Properties::overrideSpotShadowStrength; } if (spotShadowVertexBuffer && spotShadowAlpha > 0) { paint.setAlpha((uint8_t)(casterAlpha * spotShadowAlpha)); renderVertexBuffer(renderer, state, *spotShadowVertexBuffer, 0, 0, paint, VertexBufferRenderFlags::ShadowInterp); } } void BakedOpDispatcher::onShadowOp(BakedOpRenderer& renderer, const ShadowOp& op, const BakedOpState& state) { TessellationCache::vertexBuffer_pair_t buffers; renderer.caches().tessellationCache.getShadowBuffers(&state.computedState.transform, op.localClipRect, op.casterAlpha >= 1.0f, op.casterPath, &op.shadowMatrixXY, &op.shadowMatrixZ, op.lightCenter, renderer.getLightInfo().lightRadius, buffers); renderShadow(renderer, state, op.casterAlpha, buffers.first, buffers.second); } void BakedOpDispatcher::onSimpleRectsOp(BakedOpRenderer& renderer, const SimpleRectsOp& op, const BakedOpState& state) { Glop glop; GlopBuilder(renderer.renderState(), renderer.caches(), &glop) .setRoundRectClipState(state.roundRectClipState) .setMeshIndexedQuads(&op.vertices[0], op.vertexCount / 4) .setFillPaint(*op.paint, state.alpha) .setTransform(state.computedState.transform, TransformFlags::None) .setModelViewOffsetRect(0, 0, op.unmappedBounds) .build(); renderer.renderGlop(state, glop); } void BakedOpDispatcher::onLayerOp(BakedOpRenderer& renderer, const LayerOp& op, const BakedOpState& state) { OffscreenBuffer* buffer = *op.layerHandle; // TODO: extend this to handle HW layers & paint properties which // reside in node.properties().layerProperties() float layerAlpha = op.alpha * state.alpha; Glop glop; GlopBuilder(renderer.renderState(), renderer.caches(), &glop) .setRoundRectClipState(state.roundRectClipState) .setMeshTexturedIndexedVbo(buffer->vbo, buffer->elementCount) .setFillLayer(buffer->texture, op.colorFilter, layerAlpha, op.mode, Blend::ModeOrderSwap::NoSwap) .setTransform(state.computedState.transform, TransformFlags::None) .setModelViewOffsetRectSnap(op.unmappedBounds.left, op.unmappedBounds.top, Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight())) .build(); renderer.renderGlop(state, glop); if (op.destroy) { renderer.renderState().layerPool().putOrDelete(buffer); } } } // namespace uirenderer } // namespace android