From 2ec8458c5fd5b1bfad2d6e16b606f5acbcfa34cc Mon Sep 17 00:00:00 2001 From: Mathias Agopian Date: Tue, 11 Aug 2009 22:34:02 -0700 Subject: second take, hopefully this time it doesn't break one of the builds: "SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything." --- libs/surfaceflinger/LayerDim.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'libs/surfaceflinger/LayerDim.cpp') diff --git a/libs/surfaceflinger/LayerDim.cpp b/libs/surfaceflinger/LayerDim.cpp index 6ebb49f64ca2..f613767de8d5 100644 --- a/libs/surfaceflinger/LayerDim.cpp +++ b/libs/surfaceflinger/LayerDim.cpp @@ -71,8 +71,7 @@ void LayerDim::initDimmer(SurfaceFlinger* flinger, uint32_t w, uint32_t h) // TODO: api to pass the usage flags sp buffer = new Buffer(w, h, PIXEL_FORMAT_RGB_565, BufferAllocator::USAGE_SW_WRITE_OFTEN | - BufferAllocator::USAGE_HW_TEXTURE | - BufferAllocator::USAGE_HW_2D); + BufferAllocator::USAGE_HW_TEXTURE); android_native_buffer_t* clientBuf = buffer->getNativeBuffer(); @@ -97,7 +96,7 @@ void LayerDim::initDimmer(SurfaceFlinger* flinger, uint32_t w, uint32_t h) // initialize the texture with zeros GGLSurface t; - buffer->lock(&t, GRALLOC_USAGE_SW_READ_NEVER | GRALLOC_USAGE_SW_WRITE_OFTEN); + buffer->lock(&t, GRALLOC_USAGE_SW_WRITE_OFTEN); memset(t.data, 0, t.stride * t.height * 2); buffer->unlock(); sUseTexture = true; -- cgit v1.2.3-59-g8ed1b