From 8b76a0ac6fbf07254629ed1ea86af014d5abe050 Mon Sep 17 00:00:00 2001 From: Mathias Agopian Date: Mon, 10 Aug 2009 21:59:56 -0700 Subject: SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything. This change makes SurfaceHolder.setType(GPU) obsolete (it's now ignored). Added an API to android_native_window_t to allow extending the functionality without ever breaking binary compatibility. This is used to implement the new set_usage() API. This API needs to be called by software renderers because the default is to use usage flags suitable for h/w. --- libs/surfaceflinger/LayerBitmap.cpp | 24 +++++++++--------------- 1 file changed, 9 insertions(+), 15 deletions(-) (limited to 'libs/surfaceflinger/LayerBitmap.cpp') diff --git a/libs/surfaceflinger/LayerBitmap.cpp b/libs/surfaceflinger/LayerBitmap.cpp index 5221fed56f4d..5e74451d5f04 100644 --- a/libs/surfaceflinger/LayerBitmap.cpp +++ b/libs/surfaceflinger/LayerBitmap.cpp @@ -38,13 +38,14 @@ namespace android { // Buffer and implementation of android_native_buffer_t // =========================================================================== -Buffer::Buffer(uint32_t w, uint32_t h, PixelFormat format, uint32_t flags) +Buffer::Buffer(uint32_t w, uint32_t h, PixelFormat format, + uint32_t reqUsage, uint32_t flags) : SurfaceBuffer(), mInitCheck(NO_INIT), mFlags(flags), mVStride(0) { this->format = format; if (w>0 && h>0) { - mInitCheck = initSize(w, h); + mInitCheck = initSize(w, h, reqUsage); } } @@ -65,7 +66,7 @@ android_native_buffer_t* Buffer::getNativeBuffer() const return static_cast(const_cast(this)); } -status_t Buffer::initSize(uint32_t w, uint32_t h) +status_t Buffer::initSize(uint32_t w, uint32_t h, uint32_t reqUsage) { status_t err = NO_ERROR; @@ -88,16 +89,9 @@ status_t Buffer::initSize(uint32_t w, uint32_t h) usage = BufferAllocator::USAGE_SW_READ_OFTEN | BufferAllocator::USAGE_SW_WRITE_OFTEN; } else { - if (mFlags & Buffer::GPU) { - // the client wants to do GL rendering - usage = BufferAllocator::USAGE_HW_RENDER | - BufferAllocator::USAGE_HW_TEXTURE; - } else { - // software rendering-client, h/w composition - usage = BufferAllocator::USAGE_SW_READ_OFTEN | - BufferAllocator::USAGE_SW_WRITE_OFTEN | - BufferAllocator::USAGE_HW_TEXTURE; - } + // it's allowed to modify the usage flags here, but generally + // the requested flags should be honored. + usage = reqUsage | BufferAllocator::USAGE_HW_TEXTURE; } err = allocator.alloc(w, h, format, usage, &handle, &stride); @@ -174,12 +168,12 @@ status_t LayerBitmap::setSize(uint32_t w, uint32_t h) return NO_ERROR; } -sp LayerBitmap::allocate() +sp LayerBitmap::allocate(uint32_t reqUsage) { Mutex::Autolock _l(mLock); surface_info_t* info = mInfo; mBuffer.clear(); // free buffer before allocating a new one - sp buffer = new Buffer(mWidth, mHeight, mFormat, mFlags); + sp buffer = new Buffer(mWidth, mHeight, mFormat, reqUsage, mFlags); status_t err = buffer->initCheck(); if (LIKELY(err == NO_ERROR)) { info->flags = surface_info_t::eBufferDirty; -- cgit v1.2.3-59-g8ed1b