From ea87e96959895ef94cc3aa9576f41a660d2bbf03 Mon Sep 17 00:00:00 2001 From: Jason Sams Date: Tue, 12 Jan 2010 12:12:28 -0800 Subject: Implement type generation for user uniforms in vertex shader. --- libs/rs/rsShaderCache.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'libs/rs/rsShaderCache.cpp') diff --git a/libs/rs/rsShaderCache.cpp b/libs/rs/rsShaderCache.cpp index 0d9863de69c4..8ac2487a5aab 100644 --- a/libs/rs/rsShaderCache.cpp +++ b/libs/rs/rsShaderCache.cpp @@ -132,7 +132,7 @@ bool ShaderCache::lookup(Context *rsc, ProgramVertex *vtx, ProgramFragment *frag LOGV("vtx U, %s = %d\n", vtx->getUniformName(ct).string(), e->mVtxUniformSlots[ct]); } } - for (uint32_t ct=0; ct < vtx->getUniformCount(); ct++) { + for (uint32_t ct=0; ct < frag->getUniformCount(); ct++) { e->mFragUniformSlots[ct] = glGetUniformLocation(pgm, frag->getUniformName(ct)); if (rsc->props.mLogShaders) { LOGV("frag U, %s = %d\n", frag->getUniformName(ct).string(), e->mFragUniformSlots[ct]); -- cgit v1.2.3-59-g8ed1b