From 4378f1175546616c76ecb7f0b1159940ab22d5f4 Mon Sep 17 00:00:00 2001 From: Alex Sakhartchouk Date: Wed, 29 Sep 2010 09:49:13 -0700 Subject: More robust attribute binding Adding attribute and uniform debug logging. Checking to see if aniso filtering is available. Change-Id: I2ed9d166ed7ff3df971d7af18b7a33f4e3ade928 --- libs/rs/rsProgramVertex.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'libs/rs/rsProgramVertex.cpp') diff --git a/libs/rs/rsProgramVertex.cpp b/libs/rs/rsProgramVertex.cpp index 918625c5ab06..bd1298957aae 100644 --- a/libs/rs/rsProgramVertex.cpp +++ b/libs/rs/rsProgramVertex.cpp @@ -214,12 +214,11 @@ void ProgramVertex::init(Context *rsc) mAttribCount = 0; if (mUserShader.size() > 0) { for (uint32_t ct=0; ct < mInputCount; ct++) { - initAddUserElement(mInputElements[ct].get(), mAttribNames, &mAttribCount, "ATTRIB_"); + initAddUserElement(mInputElements[ct].get(), mAttribNames, &mAttribCount, RS_SHADER_ATTR); } - mUniformCount = 0; for (uint32_t ct=0; ct < mConstantCount; ct++) { - initAddUserElement(mConstantTypes[ct]->getElement(), mUniformNames, &mUniformCount, "UNI_"); + initAddUserElement(mConstantTypes[ct]->getElement(), mUniformNames, &mUniformCount, RS_SHADER_UNI); } } createShader(); -- cgit v1.2.3-59-g8ed1b