From 5dad8b4d1fda37b7b4763ef7361c5eb92131cb7e Mon Sep 17 00:00:00 2001 From: Jason Sams Date: Tue, 15 Dec 2009 19:10:11 -0800 Subject: Place shader logging behind prop to declutter logs. --- libs/rs/rsProgram.cpp | 13 +++++++++---- 1 file changed, 9 insertions(+), 4 deletions(-) (limited to 'libs/rs/rsProgram.cpp') diff --git a/libs/rs/rsProgram.cpp b/libs/rs/rsProgram.cpp index bcda5fbaa140..e6d1e36d5719 100644 --- a/libs/rs/rsProgram.cpp +++ b/libs/rs/rsProgram.cpp @@ -125,13 +125,15 @@ void Program::createShader() { } -bool Program::loadShader(uint32_t type) +bool Program::loadShader(Context *rsc, uint32_t type) { mShaderID = glCreateShader(type); rsAssert(mShaderID); - LOGV("Loading shader type %x, ID %i", type, mShaderID); - LOGE(mShader.string()); + if (rsc->props.mLogShaders) { + LOGV("Loading shader type %x, ID %i", type, mShaderID); + LOGV(mShader.string()); + } if (mShaderID) { const char * ss = mShader.string(); @@ -156,7 +158,10 @@ bool Program::loadShader(uint32_t type) } } } - LOGV("--Shader load result %x ", glGetError()); + + if (rsc->props.mLogShaders) { + LOGV("--Shader load result %x ", glGetError()); + } return true; } -- cgit v1.2.3-59-g8ed1b