From 54c0ec14e016e4a1bf3ceab40ed6ca5447da4725 Mon Sep 17 00:00:00 2001 From: Jason Sams Date: Mon, 30 Nov 2009 14:49:55 -0800 Subject: Beging GL2 user shaders. Switch master to using GL2 by default. --- libs/rs/rsProgram.cpp | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) (limited to 'libs/rs/rsProgram.cpp') diff --git a/libs/rs/rsProgram.cpp b/libs/rs/rsProgram.cpp index 8e9ba08d2908..db40f1619185 100644 --- a/libs/rs/rsProgram.cpp +++ b/libs/rs/rsProgram.cpp @@ -67,7 +67,7 @@ bool Program::loadShader(uint32_t type) mShaderID = glCreateShader(type); rsAssert(mShaderID); - LOGV("Loading shader type %x", type); + LOGV("Loading shader type %x, ID %i", type, mShaderID); LOGE(mShader.string()); if (mShaderID) { @@ -96,3 +96,9 @@ bool Program::loadShader(uint32_t type) LOGV("--Shader load result %x ", glGetError()); return true; } + +void Program::setShader(const char *txt, uint32_t len) +{ + mUserShader.setTo(txt, len); +} + -- cgit v1.2.3-59-g8ed1b