From d19f10d43aa400e1183aa21a97099d02074131a2 Mon Sep 17 00:00:00 2001 From: Jason Sams Date: Fri, 22 May 2009 14:03:28 -0700 Subject: Add the Renderscript library. (Not in the build by default yet.) This library can be used to create animated 3D User Interfaces. This library is currently under heavy development, so it's not part of the build by default. In order to build this library, you must define BUILD_RENDERSCRIPT=true in your build environment. You will also have to manually edit build/core/prelink-linux-arm.map And add libRS and libRS_jni at the end like this (exact address may change.) libRS.so 0x9A100000 libRS_jni.so 0x9A000000 --- libs/rs/rsMatrix.h | 84 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 84 insertions(+) create mode 100644 libs/rs/rsMatrix.h (limited to 'libs/rs/rsMatrix.h') diff --git a/libs/rs/rsMatrix.h b/libs/rs/rsMatrix.h new file mode 100644 index 000000000000..619b49446407 --- /dev/null +++ b/libs/rs/rsMatrix.h @@ -0,0 +1,84 @@ +/* + * Copyright (C) 2009 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef ANDROID_RS_MATRIX_H +#define ANDROID_RS_MATRIX_H + + + +// --------------------------------------------------------------------------- +namespace android { +namespace renderscript { + +struct Matrix +{ + float m[16]; + + inline float get(int i, int j) const { + return m[i*4 + j]; + } + + inline void set(int i, int j, float v) { + m[i*4 + j] = v; + } + + void loadIdentity(); + void load(const float *); + void load(const Matrix *); + + void loadRotate(float rot, float x, float y, float z); + void loadScale(float x, float y, float z); + void loadTranslate(float x, float y, float z); + void loadMultiply(const Matrix *lhs, const Matrix *rhs); + + void multiply(const Matrix *rhs) { + Matrix tmp; + tmp.loadMultiply(this, rhs); + load(&tmp); + } + void rotate(float rot, float x, float y, float z) { + Matrix tmp; + tmp.loadRotate(rot, x, y, z); + multiply(&tmp); + } + void scale(float x, float y, float z) { + Matrix tmp; + tmp.loadScale(x, y, z); + multiply(&tmp); + } + void translate(float x, float y, float z) { + Matrix tmp; + tmp.loadTranslate(x, y, z); + multiply(&tmp); + } + + + +}; + + + +} +} + + + + +#endif + + + + -- cgit v1.2.3-59-g8ed1b