From fe08d99725efd0dde7ba67ff1979a04fec2ba99f Mon Sep 17 00:00:00 2001 From: Jason Sams Date: Wed, 27 May 2009 14:45:32 -0700 Subject: Implement first pass bitmap to allocation support. The Java bindings can create a 2D allocation by passing in a Bitmap object. --- libs/rs/rsContext.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'libs/rs/rsContext.cpp') diff --git a/libs/rs/rsContext.cpp b/libs/rs/rsContext.cpp index 163cf4df8c40..abc5f456f8ea 100644 --- a/libs/rs/rsContext.cpp +++ b/libs/rs/rsContext.cpp @@ -74,7 +74,7 @@ void Context::runRootScript() if(mRootScript->mIsOrtho) { glMatrixMode(GL_PROJECTION); glLoadIdentity(); - glOrthof(0, 320, 0, 480, 0, 1); + glOrthof(0, 320, 480, 0, 0, 1); glMatrixMode(GL_MODELVIEW); } else { glMatrixMode(GL_PROJECTION); -- cgit v1.2.3-59-g8ed1b