From da819e47f14657c6eddf4905da99b92743aaa2c0 Mon Sep 17 00:00:00 2001 From: Alec Mouri Date: Fri, 25 Oct 2019 16:18:16 -0700 Subject: [HWUI] Use ANativeWindow_get{Height, Width} gui/Surface will eventually be removed since HWUI needs to depend on a stable ABI, so use the NDK methods for querying width and height that operates on ANativeWindow instead. Bug: 137012798 Test: builds Change-Id: I1309e31992190e7b44c6ea83f962f372b6b0afcf --- libs/hwui/renderthread/CanvasContext.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'libs/hwui/renderthread') diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp index 93fd0c87a361..294a6b8baceb 100644 --- a/libs/hwui/renderthread/CanvasContext.cpp +++ b/libs/hwui/renderthread/CanvasContext.cpp @@ -565,8 +565,8 @@ SkISize CanvasContext::getNextFrameSize() const { ReliableSurface* surface = mNativeSurface.get(); if (surface) { SkISize size; - surface->query(NATIVE_WINDOW_WIDTH, &size.fWidth); - surface->query(NATIVE_WINDOW_HEIGHT, &size.fHeight); + size.fWidth = ANativeWindow_getWidth(surface); + size.fHeight = ANativeWindow_getHeight(surface); return size; } return {INT32_MAX, INT32_MAX}; -- cgit v1.2.3-59-g8ed1b