From a7090e0cfd7c719a6d4c03aae34f5db98754cbdd Mon Sep 17 00:00:00 2001 From: Chris Craik Date: Fri, 20 Jun 2014 16:01:00 -0700 Subject: Update 'DisplayList' vs 'RenderNode' naming in several places Change-Id: I635c6627d098b661fb9b0ba1bd42fa6d7277d287 --- libs/hwui/RenderNode.h | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) (limited to 'libs/hwui/RenderNode.h') diff --git a/libs/hwui/RenderNode.h b/libs/hwui/RenderNode.h index c510ac68a286..2fa607895af3 100644 --- a/libs/hwui/RenderNode.h +++ b/libs/hwui/RenderNode.h @@ -67,7 +67,7 @@ class ClipRectOp; class SaveLayerOp; class SaveOp; class RestoreToCountOp; -class DrawDisplayListOp; +class DrawRenderNodeOp; /** * Primary class for storing recorded canvas commands, as well as per-View/ViewGroup display properties. @@ -195,9 +195,9 @@ protected: virtual void damageSelf(TreeInfo& info); private: - typedef key_value_pair_t ZDrawDisplayListOpPair; + typedef key_value_pair_t ZDrawRenderNodeOpPair; - static size_t findNonNegativeIndex(const Vector& nodes) { + static size_t findNonNegativeIndex(const Vector& nodes) { for (size_t i = 0; i < nodes.size(); i++) { if (nodes[i].key >= 0.0f) return i; } @@ -211,29 +211,29 @@ private: void applyViewPropertyTransforms(mat4& matrix, bool true3dTransform = false); - void computeOrderingImpl(DrawDisplayListOp* opState, + void computeOrderingImpl(DrawRenderNodeOp* opState, const SkPath* outlineOfProjectionSurface, - Vector* compositedChildrenOfProjectionSurface, + Vector* compositedChildrenOfProjectionSurface, const mat4* transformFromProjectionSurface); template inline void setViewProperties(OpenGLRenderer& renderer, T& handler); - void buildZSortedChildList(Vector& zTranslatedNodes); + void buildZSortedChildList(Vector& zTranslatedNodes); template inline void issueDrawShadowOperation(const Matrix4& transformFromParent, T& handler); template inline int issueOperationsOfNegZChildren( - const Vector& zTranslatedNodes, + const Vector& zTranslatedNodes, OpenGLRenderer& renderer, T& handler); template inline void issueOperationsOfPosZChildren(int shadowRestoreTo, - const Vector& zTranslatedNodes, + const Vector& zTranslatedNodes, OpenGLRenderer& renderer, T& handler); template - inline void issueOperationsOf3dChildren(const Vector& zTranslatedNodes, + inline void issueOperationsOf3dChildren(const Vector& zTranslatedNodes, ChildrenSelectMode mode, OpenGLRenderer& renderer, T& handler); template @@ -241,7 +241,7 @@ private: /** * Issue the RenderNode's operations into a handler, recursing for subtrees through - * DrawDisplayListOp's defer() or replay() methods + * DrawRenderNodeOp's defer() or replay() methods */ template inline void issueOperations(OpenGLRenderer& renderer, T& handler); @@ -292,7 +292,7 @@ private: */ // for projection surfaces, contains a list of all children items - Vector mProjectedNodes; + Vector mProjectedNodes; }; // class RenderNode } /* namespace uirenderer */ -- cgit v1.2.3-59-g8ed1b