From f9be77940e365036fecd8cc0e491e8545c34e79b Mon Sep 17 00:00:00 2001 From: John Reck Date: Fri, 2 May 2014 18:21:16 -0700 Subject: Make RenderNodeAnimator and WebView play nice Change-Id: Ifaefcf510b2d377663fc86f60608d6ec9be8329a --- libs/hwui/RenderNode.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'libs/hwui/RenderNode.cpp') diff --git a/libs/hwui/RenderNode.cpp b/libs/hwui/RenderNode.cpp index 2c29985d2937..9902ff14d173 100644 --- a/libs/hwui/RenderNode.cpp +++ b/libs/hwui/RenderNode.cpp @@ -160,13 +160,13 @@ void RenderNode::evaluateAnimations(TreeInfo& info) { newEnd = std::remove_if(mAnimators.begin(), mAnimators.end(), functor); mAnimators.erase(newEnd, mAnimators.end()); mProperties.updateMatrix(); - info.hasAnimations |= mAnimators.size(); + info.out.hasAnimations |= mAnimators.size(); } void RenderNode::prepareSubTree(TreeInfo& info, DisplayListData* subtree) { if (subtree) { TextureCache& cache = Caches::getInstance().textureCache; - info.hasFunctors |= subtree->functorCount; + info.out.hasFunctors |= subtree->functorCount; // TODO: Fix ownedBitmapResources to not require disabling prepareTextures // and thus falling out of async drawing path. if (subtree->ownedBitmapResources.size()) { -- cgit v1.2.3-59-g8ed1b