From 51f2d606dcbfba3cc5b03dfea37c1304b91c232f Mon Sep 17 00:00:00 2001 From: John Reck Date: Wed, 6 Apr 2016 07:50:47 -0700 Subject: Fix some edge cases Bug: 27709981 This desperately needs a refactor, but to keep the current (really needed & nice) behavior of dispatching after sync finishes would be difficult to handle cleanly without lots of ripping so... #yolo Change-Id: I831a06c6ae7412a062720d68ecbe3085190f0258 --- libs/hwui/RenderNode.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'libs/hwui/RenderNode.cpp') diff --git a/libs/hwui/RenderNode.cpp b/libs/hwui/RenderNode.cpp index 957848628059..ea06fcd092ce 100644 --- a/libs/hwui/RenderNode.cpp +++ b/libs/hwui/RenderNode.cpp @@ -81,14 +81,14 @@ RenderNode::~RenderNode() { #endif } -void RenderNode::setStagingDisplayList(DisplayList* displayList) { +void RenderNode::setStagingDisplayList(DisplayList* displayList, TreeObserver* observer) { mNeedsDisplayListSync = true; delete mStagingDisplayList; mStagingDisplayList = displayList; // If mParentCount == 0 we are the sole reference to this RenderNode, // so immediately free the old display list if (!mParentCount && !mStagingDisplayList) { - deleteDisplayList(nullptr); + deleteDisplayList(observer); } } -- cgit v1.2.3-59-g8ed1b