From b5a5435a77bae40b55053ccde93b1ed45d0e8329 Mon Sep 17 00:00:00 2001 From: Chris Craik Date: Fri, 21 Nov 2014 14:54:35 -0800 Subject: Improve DisplayList state output bug:17991451 Log hardware layers and shadow casting Change-Id: I2ae40f270d18f5b2a5af985513e0f5e8841216c2 --- libs/hwui/RenderNode.cpp | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'libs/hwui/RenderNode.cpp') diff --git a/libs/hwui/RenderNode.cpp b/libs/hwui/RenderNode.cpp index 13c54993a6e4..5d5f152c95ce 100644 --- a/libs/hwui/RenderNode.cpp +++ b/libs/hwui/RenderNode.cpp @@ -105,8 +105,11 @@ void RenderNode::setStagingDisplayList(DisplayListData* data) { * display list. This function should remain in sync with the replay() function. */ void RenderNode::output(uint32_t level) { - ALOGD("%*sStart display list (%p, %s, render=%d)", (level - 1) * 2, "", this, - getName(), isRenderable()); + ALOGD("%*sStart display list (%p, %s%s%s%s)", (level - 1) * 2, "", this, + getName(), + (properties().hasShadow() ? ", casting shadow" : ""), + (isRenderable() ? "" : ", empty"), + (mLayer != NULL ? ", on HW Layer" : "")); ALOGD("%*s%s %d", level * 2, "", "Save", SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag); -- cgit v1.2.3-59-g8ed1b