From 2bcad176757386d906157bb898167fbcebe9f55e Mon Sep 17 00:00:00 2001 From: Chris Craik Date: Wed, 14 May 2014 18:11:23 -0700 Subject: Remove Path based outline clipping Change-Id: Ic5ccd98a7517b46e768e53d6b0c8fdcda305fb2c --- libs/hwui/RenderNode.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'libs/hwui/RenderNode.cpp') diff --git a/libs/hwui/RenderNode.cpp b/libs/hwui/RenderNode.cpp index 9902ff14d173..fba482d0f483 100644 --- a/libs/hwui/RenderNode.cpp +++ b/libs/hwui/RenderNode.cpp @@ -238,9 +238,8 @@ void RenderNode::setViewProperties(OpenGLRenderer& renderer, T& handler) { } if (CC_UNLIKELY(properties().hasClippingPath())) { - // TODO: optimize for round rect/circle clipping - const SkPath* path = properties().getClippingPath(); - ClipPathOp* op = new (handler.allocator()) ClipPathOp(path, SkRegion::kIntersect_Op); + ClipPathOp* op = new (handler.allocator()) ClipPathOp( + properties().getClippingPath(), properties().getClippingPathOp()); handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds()); } } -- cgit v1.2.3-59-g8ed1b