From 5d39a77992ba6573fbc0cd4d85e0390bb5feb637 Mon Sep 17 00:00:00 2001 From: Chris Craik Date: Wed, 29 Jan 2014 13:00:33 -0800 Subject: Fix projection offset caching - DO NOT MERGE bug:13214038 Because the caching of projection matrix didn't account for changes in the offset flag, the flag could be ignored. Now we use both to verify that the cached matrix can be used. Change-Id: I193b94eaf0b98f046a6484f0866c3d25048653fd (cherry picked from commit d04a6b15f74035fd2068f34225825b55e94521f4) --- libs/hwui/Program.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'libs/hwui/Program.cpp') diff --git a/libs/hwui/Program.cpp b/libs/hwui/Program.cpp index 7814a01ad929..58f5325476eb 100644 --- a/libs/hwui/Program.cpp +++ b/libs/hwui/Program.cpp @@ -163,7 +163,7 @@ GLuint Program::buildShader(const char* source, GLenum type) { void Program::set(const mat4& projectionMatrix, const mat4& modelViewMatrix, const mat4& transformMatrix, bool offset) { - if (projectionMatrix != mProjection) { + if (projectionMatrix != mProjection || offset != mOffset) { if (CC_LIKELY(!offset)) { glUniformMatrix4fv(projection, 1, GL_FALSE, &projectionMatrix.data[0]); } else { @@ -177,6 +177,7 @@ void Program::set(const mat4& projectionMatrix, const mat4& modelViewMatrix, glUniformMatrix4fv(projection, 1, GL_FALSE, &p.data[0]); } mProjection = projectionMatrix; + mOffset = offset; } mat4 t(transformMatrix); -- cgit v1.2.3-59-g8ed1b