From 707b2f78ccaa09965d7e030fda3a883ce9b75ea8 Mon Sep 17 00:00:00 2001 From: Romain Guy Date: Mon, 11 Oct 2010 16:34:59 -0700 Subject: Optimize GLSL shaders. Change-Id: I9a5e01bced63d8da0c61330a543a2b805388a59d --- libs/hwui/Program.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'libs/hwui/Program.cpp') diff --git a/libs/hwui/Program.cpp b/libs/hwui/Program.cpp index 2e1b9a073e3d..25674c65f926 100644 --- a/libs/hwui/Program.cpp +++ b/libs/hwui/Program.cpp @@ -58,7 +58,6 @@ Program::Program(const char* vertex, const char* fragment) { mUse = false; position = addAttrib("position"); - color = addUniform("color"); transform = addUniform("transform"); } @@ -124,6 +123,10 @@ void Program::set(const mat4& projectionMatrix, const mat4& modelViewMatrix, glUniformMatrix4fv(transform, 1, GL_FALSE, &t.data[0]); } +void Program::setColor(const float r, const float g, const float b, const float a) { + glUniform4f(getUniform("color"), r, g, b, a); +} + void Program::use() { glUseProgram(id); mUse = true; -- cgit v1.2.3-59-g8ed1b