From 2d4fd364843d3efc6e6ee59ccc5beb513a86d789 Mon Sep 17 00:00:00 2001 From: Romain Guy Date: Tue, 13 Dec 2011 22:00:19 -0800 Subject: Reduce the number of active texture changes Change-Id: I94046bdfe20740c26c8183822e3002d692fde7c4 --- libs/hwui/Program.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'libs/hwui/Program.cpp') diff --git a/libs/hwui/Program.cpp b/libs/hwui/Program.cpp index cbea843acf04..701314d3c0b8 100644 --- a/libs/hwui/Program.cpp +++ b/libs/hwui/Program.cpp @@ -29,6 +29,7 @@ namespace uirenderer { Program::Program(const ProgramDescription& description, const char* vertex, const char* fragment) { mInitialized = false; mHasColorUniform = false; + mHasSampler = false; mUse = false; // No need to cache compiled shaders, rely instead on Android's @@ -176,6 +177,10 @@ void Program::setColor(const float r, const float g, const float b, const float void Program::use() { glUseProgram(mProgramId); + if (texCoords >= 0 && !mHasSampler) { + glUniform1i(getUniform("sampler"), 0); + mHasSampler = true; + } mUse = true; } -- cgit v1.2.3-59-g8ed1b