From a6d8fbf4ea634f5f605b2b7db3ca98975f8625b5 Mon Sep 17 00:00:00 2001 From: Aaron Whyte Date: Mon, 19 Mar 2018 17:46:54 +0000 Subject: Revert "Break down jank between frame drops vs. triple buffered" This reverts commit 09979fbee7201b46158c2c033194529e4284ea13. Reason for revert: Based on stacktraces and change history, I think this is causing a cluster of P crashes. https://b.corp.google.com/issues?q=(%22android%22%20%22:uirenderer::JankTracker::finishFrame%22) Bug: 75566601 Bug: 75811585 Bug: 75407175 Bug: 75736222 Bug: 75391447 Bug: 75659839 Change-Id: I59a8c2d8906d347210c77fb3628f5801bc299bfb --- libs/hwui/ProfileData.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'libs/hwui/ProfileData.cpp') diff --git a/libs/hwui/ProfileData.cpp b/libs/hwui/ProfileData.cpp index f9cf54998032..b392ecdde18f 100644 --- a/libs/hwui/ProfileData.cpp +++ b/libs/hwui/ProfileData.cpp @@ -23,7 +23,8 @@ namespace uirenderer { static const char* JANK_TYPE_NAMES[] = { "Missed Vsync", "High input latency", "Slow UI thread", - "Slow bitmap uploads", "Slow issue draw commands", "Frame deadline missed"}; + "Slow bitmap uploads", "Slow issue draw commands", +}; // The bucketing algorithm controls so to speak // If a frame is <= to this it goes in bucket 0 -- cgit v1.2.3-59-g8ed1b