From 09979fbee7201b46158c2c033194529e4284ea13 Mon Sep 17 00:00:00 2001 From: John Reck Date: Mon, 12 Mar 2018 17:14:53 -0700 Subject: Break down jank between frame drops vs. triple buffered Bug: 70220906 Test: JankyScene vs. systrace vs. jankstats Change-Id: Ia012685020cc5bcabbd3f92f0bdeb84eaf50733d --- libs/hwui/ProfileData.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'libs/hwui/ProfileData.cpp') diff --git a/libs/hwui/ProfileData.cpp b/libs/hwui/ProfileData.cpp index b392ecdde18f..f9cf54998032 100644 --- a/libs/hwui/ProfileData.cpp +++ b/libs/hwui/ProfileData.cpp @@ -23,8 +23,7 @@ namespace uirenderer { static const char* JANK_TYPE_NAMES[] = { "Missed Vsync", "High input latency", "Slow UI thread", - "Slow bitmap uploads", "Slow issue draw commands", -}; + "Slow bitmap uploads", "Slow issue draw commands", "Frame deadline missed"}; // The bucketing algorithm controls so to speak // If a frame is <= to this it goes in bucket 0 -- cgit v1.2.3-59-g8ed1b