From f2fc460a9512500d9d5749fbaada88903d8e3b22 Mon Sep 17 00:00:00 2001 From: Romain Guy Date: Tue, 19 Jul 2011 15:20:03 -0700 Subject: Reduce the fade area to save bandwidth. Change-Id: I8ccea17fc1fb3c132329baa0acc1b3d5a140a5c6 --- libs/hwui/OpenGLRenderer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'libs/hwui/OpenGLRenderer.cpp') diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index a349121ba7a5..85a976222d88 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -125,6 +125,7 @@ OpenGLRenderer::~OpenGLRenderer() { /////////////////////////////////////////////////////////////////////////////// void OpenGLRenderer::setViewport(int width, int height) { + glDisable(GL_DITHER); glViewport(0, 0, width, height); mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1); @@ -151,7 +152,6 @@ void OpenGLRenderer::prepareDirty(float left, float top, float right, float bott mSaveCount = 1; glViewport(0, 0, mWidth, mHeight); - glDisable(GL_DITHER); glEnable(GL_SCISSOR_TEST); glScissor(left, mSnapshot->height - bottom, right - left, bottom - top); -- cgit v1.2.3-59-g8ed1b