From e2bb380bc26749782c873e5488cfdf4e42b27346 Mon Sep 17 00:00:00 2001 From: Chris Craik Date: Fri, 13 Mar 2015 15:07:52 -0700 Subject: Use glops for text rendering Change-Id: I5e155c8baf3149f0ff231ec3c89dbff6bb8eae92 --- libs/hwui/OpenGLRenderer.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'libs/hwui/OpenGLRenderer.cpp') diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index 622b5708c065..378196934bc3 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -2935,27 +2935,27 @@ int OpenGLRenderer::save(int flags) { } void OpenGLRenderer::restore() { - return mState.restore(); + mState.restore(); } void OpenGLRenderer::restoreToCount(int saveCount) { - return mState.restoreToCount(saveCount); + mState.restoreToCount(saveCount); } void OpenGLRenderer::translate(float dx, float dy, float dz) { - return mState.translate(dx, dy, dz); + mState.translate(dx, dy, dz); } void OpenGLRenderer::rotate(float degrees) { - return mState.rotate(degrees); + mState.rotate(degrees); } void OpenGLRenderer::scale(float sx, float sy) { - return mState.scale(sx, sy); + mState.scale(sx, sy); } void OpenGLRenderer::skew(float sx, float sy) { - return mState.skew(sx, sy); + mState.skew(sx, sy); } void OpenGLRenderer::setMatrix(const Matrix4& matrix) { -- cgit v1.2.3-59-g8ed1b