From e145013153b562d0b1bcac3e88095411874f1c25 Mon Sep 17 00:00:00 2001 From: Chris Craik Date: Tue, 28 Apr 2015 17:55:50 -0700 Subject: Require minimum 4 bit stencil for layers. bug:19270131 Change-Id: I81367179d268e7c1642259c456c1f3d0018f6c0d --- libs/hwui/OpenGLRenderer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'libs/hwui/OpenGLRenderer.cpp') diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index 30935d53fc0f..f1ec8ae0c167 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -1262,7 +1262,7 @@ void OpenGLRenderer::attachStencilBufferToLayer(Layer* layer) { endTiling(); RenderBuffer* buffer = mCaches.renderBufferCache.get( - Stencil::getSmallestStencilFormat(), + Stencil::getLayerStencilFormat(), layer->getWidth(), layer->getHeight()); layer->setStencilRenderBuffer(buffer); -- cgit v1.2.3-59-g8ed1b