From d643bb56fdf21973ea75984f0816b7dc024698df Mon Sep 17 00:00:00 2001 From: Romain Guy Date: Tue, 1 Mar 2011 14:55:21 -0800 Subject: Correctly mark layers dirty when drawing WebView. Change-Id: I7ae0c3cfa0916d8fbeaf01e8da127c621a06a0f4 --- libs/hwui/OpenGLRenderer.cpp | 11 +++++++++++ 1 file changed, 11 insertions(+) (limited to 'libs/hwui/OpenGLRenderer.cpp') diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index 48b3d6ea6c75..361815a07ab3 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -213,6 +213,17 @@ bool OpenGLRenderer::callDrawGLFunction(Functor *functor) { if (mDirtyClip) { setScissorFromClip(); } + +#if RENDER_LAYERS_AS_REGIONS + // Since we don't know what the functor will draw, let's dirty + // tne entire clip region + if (hasLayer()) { + Rect clip(*mSnapshot->clipRect); + clip.snapToPixelBoundaries(); + dirtyLayerUnchecked(clip, getRegion()); + } +#endif + status_t result = (*functor)(); resume(); return (result == 0) ? false : true; -- cgit v1.2.3-59-g8ed1b