From c88e357d1ed9dadfc0efb3dfbe92f24460674ef5 Mon Sep 17 00:00:00 2001 From: Romain Guy Date: Sat, 22 Jan 2011 00:32:12 -0800 Subject: Fix regression with hardware layers. The renderer was checking whether the layer's region is a rect to draw it with a simple quad. This test was done against the layer's region structure, which was cleared after generating the mesh. Unfortunately Region::isRect() returns true when the region is empty, which was causing the renderer to always use a quad to draw a mesh on screen. Change-Id: If4b874579ee0cedcb67367c9efa5c0c98ca55231 --- libs/hwui/OpenGLRenderer.cpp | 48 +++++++++++++++++++++++--------------------- 1 file changed, 25 insertions(+), 23 deletions(-) (limited to 'libs/hwui/OpenGLRenderer.cpp') diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index b06bbd0aa543..92aa4bd7955c 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -1568,29 +1568,31 @@ void OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) { #if RENDER_LAYERS_AS_REGIONS - if (layer->region.isRect()) { - const Rect r(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight()); - composeLayerRect(layer, r); - } else if (!layer->region.isEmpty() && layer->mesh) { - const Rect& rect = layer->layer; - - setupDraw(); - setupDrawWithTexture(); - setupDrawColor(alpha, alpha, alpha, alpha); - setupDrawColorFilter(); - setupDrawBlending(layer->blend || layer->alpha < 255, layer->mode, false); - setupDrawProgram(); - setupDrawDirtyRegionsDisabled(); - setupDrawPureColorUniforms(); - setupDrawColorFilterUniforms(); - setupDrawTexture(layer->texture); - setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom); - setupDrawMesh(&layer->mesh[0].position[0], &layer->mesh[0].texture[0]); - - glDrawElements(GL_TRIANGLES, layer->meshElementCount, - GL_UNSIGNED_SHORT, layer->meshIndices); - - finishDrawTexture(); + if (!layer->region.isEmpty()) { + if (layer->region.isRect()) { + const Rect r(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight()); + composeLayerRect(layer, r); + } else if (layer->mesh) { + const Rect& rect = layer->layer; + + setupDraw(); + setupDrawWithTexture(); + setupDrawColor(alpha, alpha, alpha, alpha); + setupDrawColorFilter(); + setupDrawBlending(layer->blend || layer->alpha < 255, layer->mode, false); + setupDrawProgram(); + setupDrawDirtyRegionsDisabled(); + setupDrawPureColorUniforms(); + setupDrawColorFilterUniforms(); + setupDrawTexture(layer->texture); + setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom); + setupDrawMesh(&layer->mesh[0].position[0], &layer->mesh[0].texture[0]); + + glDrawElements(GL_TRIANGLES, layer->meshElementCount, + GL_UNSIGNED_SHORT, layer->meshIndices); + + finishDrawTexture(); + } } #else const Rect r(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight()); -- cgit v1.2.3-59-g8ed1b