From bf09ffb4e0dc820aeae56a3e576aed33cab218da Mon Sep 17 00:00:00 2001 From: Chris Craik Date: Mon, 1 Oct 2012 13:50:37 -0700 Subject: Quick reject empty paths bug:7260035 Adding a circle of radius 0 to a path is a no-op in skia, so detect this case both in the PathRenderer, and in quickReject(). Change-Id: I7a172db49a5d5351b4734b39d4e4ca6379658096 --- libs/hwui/OpenGLRenderer.cpp | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'libs/hwui/OpenGLRenderer.cpp') diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index c0150776b76c..c2e6ee39a9c9 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -1265,7 +1265,7 @@ bool OpenGLRenderer::quickRejectPreStroke(float left, float top, float right, fl } bool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) { - if (mSnapshot->isIgnored()) { + if (mSnapshot->isIgnored() || bottom <= top || right <= left) { return true; } @@ -1951,6 +1951,11 @@ void OpenGLRenderer::drawConvexPath(const SkPath& path, SkPaint* paint) { // TODO: try clipping large paths to viewport PathRenderer::convexPathVertices(path, paint, mSnapshot->transform, vertexBuffer); + if (!vertexBuffer.getSize()) { + // no vertices to draw + return; + } + setupDraw(); setupDrawNoTexture(); if (isAA) setupDrawAA(); -- cgit v1.2.3-59-g8ed1b