From 9fc27819d75e24ad63d7b383d80f5cb66a577a0d Mon Sep 17 00:00:00 2001 From: Romain Guy Date: Wed, 27 Apr 2011 14:21:41 -0700 Subject: Correctly compute tex coords for rect layers. Bug #4192695 This change also fixes Javadoc links in the framework. Change-Id: Ia548bcb18baba5d6fe6a4a04a2278e3a3bd465b2 --- libs/hwui/OpenGLRenderer.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'libs/hwui/OpenGLRenderer.cpp') diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index dd0cca22738c..e926d9915bad 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -647,10 +647,10 @@ void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) { #if RENDER_LAYERS_AS_REGIONS if (layer->region.isRect()) { - const android::Rect& bounds = layer->region.getBounds(); - layer->regionRect.set(bounds.leftTop().x, bounds.leftTop().y, - bounds.rightBottom().x, bounds.rightBottom().y); + layer->setRegionAsRect(); + composeLayerRect(layer, layer->regionRect); + layer->region.clear(); return; } -- cgit v1.2.3-59-g8ed1b