From ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefc Mon Sep 17 00:00:00 2001 From: Romain Guy Date: Fri, 22 Oct 2010 17:49:18 -0700 Subject: Fix rendering issue with layers. A change was made earlier in the renderer to not snap the current clip rect on every clip operation. The clip rect must not be snapped to pixel boundaries before being used for pixel precision operations. Some operations were doing this correctly, others were not. For instance, a layer was always created by rounding to the correct pixels, but composing a layer was done with a non rounded clip, thus resulting in slightly odd behaviors. Change-Id: I31c2cf0a343450470bcd449c3f13fe37648b9c7c --- libs/hwui/OpenGLRenderer.cpp | 34 ++++++++++++++++++++-------------- 1 file changed, 20 insertions(+), 14 deletions(-) (limited to 'libs/hwui/OpenGLRenderer.cpp') diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index faad29746a82..7495a068f50c 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -353,19 +353,22 @@ bool OpenGLRenderer::createLayer(sp snapshot, float left, float top, // Window coordinates of the layer Rect bounds(left, top, right, bottom); - if (!fboLayer) { + if (fboLayer) { + // Clear the previous layer regions before we change the viewport + clearLayerRegions(); + } else { mSnapshot->transform->mapRect(bounds); // Layers only make sense if they are in the framebuffer's bounds bounds.intersect(*snapshot->clipRect); + // We cannot work with sub-pixels in this case + bounds.snapToPixelBoundaries(); + // When the layer is not an FBO, we may use glCopyTexImage so we // need to make sure the layer does not extend outside the bounds // of the framebuffer bounds.intersect(snapshot->previous->viewport); - - // We cannot work with sub-pixels in this case - bounds.snapToPixelBoundaries(); } if (bounds.isEmpty() || bounds.getWidth() > mMaxTextureSize || @@ -454,14 +457,14 @@ bool OpenGLRenderer::createLayer(sp snapshot, float left, float top, // Copy the framebuffer into the layer glBindTexture(GL_TEXTURE_2D, layer->texture); - if (layer->empty) { - glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bounds.left, mHeight - bounds.bottom, - layer->width, layer->height, 0); - layer->empty = false; - } else { - glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left, mHeight - bounds.bottom, - bounds.getWidth(), bounds.getHeight()); - } + if (layer->empty) { + glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bounds.left, + snapshot->height - bounds.bottom, layer->width, layer->height, 0); + layer->empty = false; + } else { + glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left, + snapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight()); + } // Enqueue the buffer coordinates to clear the corresponding region later mLayers.push(new Rect(bounds)); @@ -487,7 +490,8 @@ void OpenGLRenderer::composeLayer(sp current, sp previous) { } // Restore the clip from the previous snapshot - const Rect& clip = *previous->clipRect; + Rect& clip(*previous->clipRect); + clip.snapToPixelBoundaries(); glScissor(clip.left, previous->height - clip.bottom, clip.getWidth(), clip.getHeight()); Layer* layer = current->layer; @@ -795,7 +799,8 @@ void OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) { } void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) { - const Rect& clip = *mSnapshot->clipRect; + Rect& clip(*mSnapshot->clipRect); + clip.snapToPixelBoundaries(); drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true); } @@ -863,6 +868,7 @@ void OpenGLRenderer::drawText(const char* text, int bytesCount, int count, paint->getTextSize()); Rect clipRect(*mSnapshot->clipRect); + clipRect.snapToPixelBoundaries(); glScissor(clipRect.left, mSnapshot->height - clipRect.bottom, clipRect.getWidth(), clipRect.getHeight()); -- cgit v1.2.3-59-g8ed1b