From 54f574acf4dd5483170b8f79e2f7c70b58763ce7 Mon Sep 17 00:00:00 2001 From: Chris Craik Date: Mon, 26 Aug 2013 11:23:46 -0700 Subject: Move functor GL setup to just before functor bug:10399469 Because the stencil setup can issue draws, it *must* come before the GL state setup. Change-Id: I52a36213549fc60b091a90cbb923a1f0d35f9a65 --- libs/hwui/OpenGLRenderer.cpp | 15 +++++++++------ 1 file changed, 9 insertions(+), 6 deletions(-) (limited to 'libs/hwui/OpenGLRenderer.cpp') diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index f2352bbfc794..238d9a4955c6 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -449,14 +449,8 @@ status_t OpenGLRenderer::invokeFunctors(Rect& dirty) { status_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) { if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone; - interrupt(); detachFunctor(functor); - mCaches.enableScissor(); - if (mDirtyClip) { - setScissorFromClip(); - setStencilFromClip(); - } Rect clip(*mSnapshot->clipRect); clip.snapToPixelBoundaries(); @@ -477,6 +471,15 @@ status_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) { info.height = getSnapshot()->height; getSnapshot()->transform->copyTo(&info.transform[0]); + // setup GL state for functor + if (mDirtyClip) { + setScissorFromClip(); + setStencilFromClip(); // can issue draws, so must precede enableScissor()/interrupt() + } + mCaches.enableScissor(); + interrupt(); + + // call functor immediately after GL state setup status_t result = (*functor)(DrawGlInfo::kModeDraw, &info); if (result != DrawGlInfo::kStatusDone) { -- cgit v1.2.3-59-g8ed1b