From 0e87f00f8cb79635aa70b9a2dfa02bf19dc7473d Mon Sep 17 00:00:00 2001 From: Chris Craik Date: Wed, 19 Jun 2013 16:54:59 -0700 Subject: Initialize MergingDrawBatch clip with viewport bounds This allows merged, clipped operations to behave correctly within a savelayer, even if the base viewport has a large offset. Additionally, disregard opaqueness when within a complexclip/savelayer, as the coverage can't be trusted. Change-Id: Ic908b82a4bb410bc7fac1b4295f4874ed166efc5 --- libs/hwui/OpenGLRenderer.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'libs/hwui/OpenGLRenderer.cpp') diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index d6d7b7fb24bd..6f1dc6f3e71f 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -827,6 +827,7 @@ int OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float if (!mSnapshot->isIgnored()) { mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f); mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom); + mSnapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight()); } } -- cgit v1.2.3-59-g8ed1b