From 4aa90573bbf86db0d33a3a790c5dbd0d93b95cfe Mon Sep 17 00:00:00 2001 From: Romain Guy Date: Sun, 26 Sep 2010 18:40:37 -0700 Subject: Adding display lists to the GL renderer (checkpoint.) Change-Id: Iaa49757600a53b39369dbb23f8c3feab282518e6 --- libs/hwui/OpenGLDebugRenderer.h | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'libs/hwui/OpenGLDebugRenderer.h') diff --git a/libs/hwui/OpenGLDebugRenderer.h b/libs/hwui/OpenGLDebugRenderer.h index 37fac93f033d..ce155128e39c 100644 --- a/libs/hwui/OpenGLDebugRenderer.h +++ b/libs/hwui/OpenGLDebugRenderer.h @@ -45,8 +45,9 @@ public: void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom, float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint); - void drawPatch(SkBitmap* bitmap, Res_png_9patch* patch, float left, float top, - float right, float bottom, const SkPaint* paint); + void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs, + uint32_t width, uint32_t height, float left, float top, float right, float bottom, + const SkPaint* paint); void drawColor(int color, SkXfermode::Mode mode); void drawRect(float left, float top, float right, float bottom, const SkPaint* paint); void drawPath(SkPath* path, SkPaint* paint); -- cgit v1.2.3-59-g8ed1b