From 4aa90573bbf86db0d33a3a790c5dbd0d93b95cfe Mon Sep 17 00:00:00 2001 From: Romain Guy Date: Sun, 26 Sep 2010 18:40:37 -0700 Subject: Adding display lists to the GL renderer (checkpoint.) Change-Id: Iaa49757600a53b39369dbb23f8c3feab282518e6 --- libs/hwui/OpenGLDebugRenderer.cpp | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) (limited to 'libs/hwui/OpenGLDebugRenderer.cpp') diff --git a/libs/hwui/OpenGLDebugRenderer.cpp b/libs/hwui/OpenGLDebugRenderer.cpp index f5a428608ab9..4e5123e038a7 100644 --- a/libs/hwui/OpenGLDebugRenderer.cpp +++ b/libs/hwui/OpenGLDebugRenderer.cpp @@ -71,11 +71,13 @@ void OpenGLDebugRenderer::drawBitmap(SkBitmap* bitmap, float srcLeft, float srcT dstLeft, dstTop, dstRight, dstBottom, paint); } -void OpenGLDebugRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch, - float left, float top, float right, float bottom, const SkPaint* paint) { +void OpenGLDebugRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs, + uint32_t width, uint32_t height, float left, float top, float right, float bottom, + const SkPaint* paint) { mPrimitivesCount++; StopWatch w("drawPatch"); - OpenGLRenderer::drawPatch(bitmap, patch, left, top, right, bottom, paint); + OpenGLRenderer::drawPatch(bitmap, xDivs, yDivs, width, height, + left, top, right, bottom, paint); } void OpenGLDebugRenderer::drawColor(int color, SkXfermode::Mode mode) { -- cgit v1.2.3-59-g8ed1b