From ec19b4a764d512091a780fc93ced567dfbf80914 Mon Sep 17 00:00:00 2001 From: Romain Guy Date: Thu, 7 Jul 2011 21:05:04 -0700 Subject: Use NEAREST filtering mode for TextureView.getBitmap(). Change-Id: I4649062bbdf18ebba7924bdf578f39ad8f6576ac --- libs/hwui/LayerRenderer.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'libs/hwui/LayerRenderer.cpp') diff --git a/libs/hwui/LayerRenderer.cpp b/libs/hwui/LayerRenderer.cpp index 44f2a4017a94..1fa343b34618 100644 --- a/libs/hwui/LayerRenderer.cpp +++ b/libs/hwui/LayerRenderer.cpp @@ -368,8 +368,8 @@ bool LayerRenderer::copyLayer(Layer* layer, SkBitmap* bitmap) { glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, texture); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); -- cgit v1.2.3-59-g8ed1b