From 3e263fac8c9c0e0fb242186b514a7af8efb40961 Mon Sep 17 00:00:00 2001 From: Romain Guy Date: Mon, 12 Dec 2011 16:47:48 -0800 Subject: Keep shaders to render properly I don't know who's to blame, SGX or Tegra2 but one of those two GPUs is not following the OpenGL ES 2.0 spec. Change-Id: I2624e0efbc9c57d571c55c8b440a5e43f08a54f2 --- libs/hwui/LayerRenderer.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'libs/hwui/LayerRenderer.cpp') diff --git a/libs/hwui/LayerRenderer.cpp b/libs/hwui/LayerRenderer.cpp index e2d9ea35f49d..3f940bb34abf 100644 --- a/libs/hwui/LayerRenderer.cpp +++ b/libs/hwui/LayerRenderer.cpp @@ -233,7 +233,6 @@ Layer* LayerRenderer::createLayer(uint32_t width, uint32_t height, bool isOpaque layer->getTexture(), 0); glDisable(GL_SCISSOR_TEST); - glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glClear(GL_COLOR_BUFFER_BIT); glEnable(GL_SCISSOR_TEST); -- cgit v1.2.3-59-g8ed1b