From beff8d83ef062975459f149ad0c632a3797d78ce Mon Sep 17 00:00:00 2001 From: Romain Guy Date: Tue, 1 Feb 2011 23:53:34 -0800 Subject: Fix incorrect dirty rectangle transformation in hardware layers. Bug #3413433 Change-Id: Iba201c7c4b4f11937797f3afcbf20c5a7395be25 --- libs/hwui/LayerRenderer.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'libs/hwui/LayerRenderer.cpp') diff --git a/libs/hwui/LayerRenderer.cpp b/libs/hwui/LayerRenderer.cpp index aebd2b7c696d..7379b639eed1 100644 --- a/libs/hwui/LayerRenderer.cpp +++ b/libs/hwui/LayerRenderer.cpp @@ -39,6 +39,7 @@ void LayerRenderer::prepareDirty(float left, float top, float right, float botto mLayer->region.clear(); dirty.set(0.0f, 0.0f, mLayer->width, mLayer->height); } else { + dirty.intersect(0.0f, 0.0f, mLayer->width, mLayer->height); android::Rect r(dirty.left, dirty.top, dirty.right, dirty.bottom); mLayer->region.subtractSelf(r); } -- cgit v1.2.3-59-g8ed1b