From 09df887c9078a34f2bda32c83734b7f75c0a60ff Mon Sep 17 00:00:00 2001 From: Chris Craik Date: Tue, 14 Feb 2017 12:37:49 -0800 Subject: Always flush renderstate in DeferredLayerUpdater::apply Bug: 34206215 Test: hwui unit tests passing, manual test of TextureView video playback Always flush renderstate to the GlLayer's texture, regardless of whether updateTexImage has ever been called. Change-Id: I3974dce9d90633a0299e6bc4259b76c622717c90 --- libs/hwui/DeferredLayerUpdater.cpp | 23 +++++------------------ 1 file changed, 5 insertions(+), 18 deletions(-) (limited to 'libs/hwui/DeferredLayerUpdater.cpp') diff --git a/libs/hwui/DeferredLayerUpdater.cpp b/libs/hwui/DeferredLayerUpdater.cpp index 00e8c05c21c3..ff90160b8855 100644 --- a/libs/hwui/DeferredLayerUpdater.cpp +++ b/libs/hwui/DeferredLayerUpdater.cpp @@ -98,6 +98,8 @@ void DeferredLayerUpdater::apply() { mUpdateTexImage = false; doUpdateTexImage(); } + GLenum renderTarget = mSurfaceTexture->getCurrentTextureTarget(); + static_cast(mLayer)->setRenderTarget(renderTarget); } if (mTransform) { mLayer->getTransform().load(*mTransform); @@ -140,12 +142,8 @@ void DeferredLayerUpdater::doUpdateTexImage() { } #endif mSurfaceTexture->getTransformMatrix(transform); - GLenum renderTarget = mSurfaceTexture->getCurrentTextureTarget(); - LOG_ALWAYS_FATAL_IF(renderTarget != GL_TEXTURE_2D && renderTarget != GL_TEXTURE_EXTERNAL_OES, - "doUpdateTexImage target %x, 2d %x, EXT %x", - renderTarget, GL_TEXTURE_2D, GL_TEXTURE_EXTERNAL_OES); - updateLayer(forceFilter, renderTarget, transform); + updateLayer(forceFilter, transform); } } @@ -155,28 +153,17 @@ void DeferredLayerUpdater::doUpdateVkTexImage() { mLayer->getApi(), Layer::Api::OpenGL, Layer::Api::Vulkan); static const mat4 identityMatrix; - updateLayer(false, GL_NONE, identityMatrix.data); + updateLayer(false, identityMatrix.data); VkLayer* vkLayer = static_cast(mLayer); vkLayer->updateTexture(); } -void DeferredLayerUpdater::updateLayer(bool forceFilter, GLenum renderTarget, - const float* textureTransform) { +void DeferredLayerUpdater::updateLayer(bool forceFilter, const float* textureTransform) { mLayer->setBlend(mBlend); mLayer->setForceFilter(forceFilter); mLayer->setSize(mWidth, mHeight); mLayer->getTexTransform().load(textureTransform); - - if (mLayer->getApi() == Layer::Api::OpenGL) { - GlLayer* glLayer = static_cast(mLayer); - if (renderTarget != glLayer->getRenderTarget()) { - glLayer->setRenderTarget(renderTarget); - glLayer->bindTexture(); - glLayer->setFilter(GL_NEAREST, false, true); - glLayer->setWrap(GL_CLAMP_TO_EDGE, false, true); - } - } } void DeferredLayerUpdater::detachSurfaceTexture() { -- cgit v1.2.3-59-g8ed1b