From 51d6a3db97bdd5315f1a17a4b447d10a92217b98 Mon Sep 17 00:00:00 2001 From: Chris Craik Date: Mon, 22 Dec 2014 17:16:56 -0800 Subject: Cleanup various clang warnings, use unique_ptrs in several places Change-Id: I347904b25e51fcc7de14b1e72f1acd0f6ba26f3f --- libs/hwui/Caches.cpp | 21 ++++++++------------- 1 file changed, 8 insertions(+), 13 deletions(-) (limited to 'libs/hwui/Caches.cpp') diff --git a/libs/hwui/Caches.cpp b/libs/hwui/Caches.cpp index bb4ac83ea864..ebeb845e77f6 100644 --- a/libs/hwui/Caches.cpp +++ b/libs/hwui/Caches.cpp @@ -224,9 +224,8 @@ void Caches::terminate() { mCurrentBuffer = 0; glDeleteBuffers(1, &mMeshIndices); - delete[] mRegionMesh; mMeshIndices = 0; - mRegionMesh = NULL; + mRegionMesh.release(); glDeleteBuffers(1, &mShadowStripsIndices); mShadowStripsIndices = 0; @@ -406,7 +405,7 @@ bool Caches::bindIndicesBufferInternal(const GLuint buffer) { bool Caches::bindQuadIndicesBuffer() { if (!mMeshIndices) { - uint16_t* regionIndices = new uint16_t[gMaxNumberOfQuads * 6]; + std::unique_ptr regionIndices(new uint16_t[gMaxNumberOfQuads * 6]); for (uint32_t i = 0; i < gMaxNumberOfQuads; i++) { uint16_t quad = i * 4; int index = i * 6; @@ -421,9 +420,7 @@ bool Caches::bindQuadIndicesBuffer() { glGenBuffers(1, &mMeshIndices); bool force = bindIndicesBufferInternal(mMeshIndices); glBufferData(GL_ELEMENT_ARRAY_BUFFER, gMaxNumberOfQuads * 6 * sizeof(uint16_t), - regionIndices, GL_STATIC_DRAW); - - delete[] regionIndices; + regionIndices.get(), GL_STATIC_DRAW); return force; } @@ -432,14 +429,12 @@ bool Caches::bindQuadIndicesBuffer() { bool Caches::bindShadowIndicesBuffer() { if (!mShadowStripsIndices) { - uint16_t* shadowIndices = new uint16_t[MAX_SHADOW_INDEX_COUNT]; - ShadowTessellator::generateShadowIndices(shadowIndices); + std::unique_ptr shadowIndices(new uint16_t[MAX_SHADOW_INDEX_COUNT]); + ShadowTessellator::generateShadowIndices(shadowIndices.get()); glGenBuffers(1, &mShadowStripsIndices); bool force = bindIndicesBufferInternal(mShadowStripsIndices); glBufferData(GL_ELEMENT_ARRAY_BUFFER, MAX_SHADOW_INDEX_COUNT * sizeof(uint16_t), - shadowIndices, GL_STATIC_DRAW); - - delete[] shadowIndices; + shadowIndices.get(), GL_STATIC_DRAW); return force; } @@ -687,10 +682,10 @@ void Caches::unregisterFunctors(uint32_t functorCount) { TextureVertex* Caches::getRegionMesh() { // Create the mesh, 2 triangles and 4 vertices per rectangle in the region if (!mRegionMesh) { - mRegionMesh = new TextureVertex[gMaxNumberOfQuads * 4]; + mRegionMesh.reset(new TextureVertex[gMaxNumberOfQuads * 4]); } - return mRegionMesh; + return mRegionMesh.get(); } /////////////////////////////////////////////////////////////////////////////// -- cgit v1.2.3-59-g8ed1b